Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
AnimationNodeAnimation
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
An input animation for an AnimationNodeBlendTree.
Description
A resource to add to an AnimationNodeBlendTree. Only has one output port using the animation property. Used as an input for AnimationNodes that blend animations together.
Tutorials
Properties
| ||
|
Enumerations
enum PlayMode:
PlayMode PLAY_MODE_FORWARD = 0
Plays animation in forward direction.
PlayMode PLAY_MODE_BACKWARD = 1
Plays animation in backward direction.
Property Descriptions
StringName animation = &""
void set_animation ( StringName value )
StringName get_animation ( )
Animation to use as an output. It is one of the animations provided by AnimationTree.anim_player.
PlayMode play_mode = 0
Determines the playback direction of the animation.