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User interface (UI)
In this section of the tutorial we explain the basics of creating a graphical user interface (GUI) in Godot.
UI building blocks
Like everything else in Godot the user interface is built using nodes, specifically Control nodes. There are many different types of controls which are useful for creating specific types of the GUI. For simplicity we can separate them into two groups: content and layout.
Typical content controls include:
Typical layout controls include:
The following pages explain the basics of using such controls.
- Size and anchors
- Using Containers
- Custom GUI controls
- Keyboard/Controller Navigation and Focus
- Control node gallery
GUI skinning and themes
Godot features an in-depth skinning/theming system for control nodes. The pages in this section explain the benefits of that system and how to set it up in your projects.
Control node tutorials
The following articles cover specific details of using particular control nodes.