Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

VisualShaderNodeSmoothStep

Inherits: VisualShaderNode < Resource < RefCounted < Object

Calculates a SmoothStep function within the visual shader graph.

Description

Translates to smoothstep(edge0, edge1, x) in the shader language.

Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise, the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.

Properties

OpType

op_type

0


Enumerations

enum OpType:

OpType OP_TYPE_SCALAR = 0

A floating-point scalar type.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The x port uses a 2D vector type. The first two ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

A 3D vector type.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The x port uses a 3D vector type. The first two ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The a and b ports use a 4D vector type. The weight port uses a scalar type.

OpType OP_TYPE_MAX = 7

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0

A type of operands and returned value.