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GLTFDocument
Inherits: Resource < RefCounted < Object
Description
Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
Methods
append_from_buffer ( PackedByteArray bytes, String base_path, GLTFState state, int flags=0 ) | |
append_from_file ( String path, GLTFState state, int flags=0, String base_path=”” ) | |
append_from_scene ( Node node, GLTFState state, int flags=0 ) | |
generate_buffer ( GLTFState state ) | |
generate_scene ( GLTFState state, float bake_fps=30, bool trimming=false, bool remove_immutable_tracks=true ) | |
void | register_gltf_document_extension ( GLTFDocumentExtension extension, bool first_priority=false ) static |
void | unregister_gltf_document_extension ( GLTFDocumentExtension extension ) static |
write_to_filesystem ( GLTFState state, String path ) |
Method Descriptions
Error append_from_buffer ( PackedByteArray bytes, String base_path, GLTFState state, int flags=0 )
Takes a PackedByteArray defining a GLTF and imports the data to the given GLTFState object through the state
parameter.
Note: The base_path
tells append_from_buffer where to find dependencies and can be empty.
Error append_from_file ( String path, GLTFState state, int flags=0, String base_path=”” )
Takes a path to a GLTF file and imports the data at that file path to the given GLTFState object through the state
parameter.
Note: The base_path
tells append_from_file where to find dependencies and can be empty.
Error append_from_scene ( Node node, GLTFState state, int flags=0 )
Takes a Godot Engine scene node and exports it and its descendants to the given GLTFState object through the state
parameter.
PackedByteArray generate_buffer ( GLTFState state )
Takes a GLTFState object through the state
parameter and returns a GLTF PackedByteArray.
Node generate_scene ( GLTFState state, float bake_fps=30, bool trimming=false, bool remove_immutable_tracks=true )
Takes a GLTFState object through the state
parameter and returns a Godot Engine scene node.
void register_gltf_document_extension ( GLTFDocumentExtension extension, bool first_priority=false ) static
Registers the given GLTFDocumentExtension instance with GLTFDocument. If first_priority
is true, this extension will be run first. Otherwise, it will be run last.
Note: Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the set_additional_data
and get_additional_data
methods in GLTFState or GLTFNode.
void unregister_gltf_document_extension ( GLTFDocumentExtension extension ) static
Unregisters the given GLTFDocumentExtension instance.
Error write_to_filesystem ( GLTFState state, String path )
Takes a GLTFState object through the state
parameter and writes a glTF file to the filesystem.
Note: The extension of the glTF file determines if it is a .glb binary file or a .gltf file.