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ORMMaterial3D
Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object
Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
Description
ORMMaterial3D’s properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.