Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
SceneTreeTimer
Inherits: RefCounted < Object
One-shot timer.
Description
A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
GDScriptC#
func some_function():
print("Timer started.")
await get_tree().create_timer(1.0).timeout
print("Timer ended.")
public async Task SomeFunction()
{
GD.Print("Timer started.");
await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
GD.Print("Timer ended.");
}
The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See RefCounted.
Properties
Signals
timeout ( )
Emitted when the timer reaches 0.
Property Descriptions
float time_left
The time remaining (in seconds).