Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
VisualShaderNodeParticleMultiplyByAxisAngle
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader helper node for multiplying position and rotation of particles.
Description
This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
Properties
|
Property Descriptions
bool degrees_mode = true
If true
, the angle will be interpreted in degrees instead of radians.