Up to date
This page is up to date for Godot 4.0
. If you still find outdated information, please open an issue.
RemoteTransform2D
Inherits: Node2D < CanvasItem < Node < Object
RemoteTransform2D pushes its own Transform2D to another Node2D derived node in the scene.
Description
RemoteTransform2D pushes its own Transform2D to another Node2D derived node (called the remote node) in the scene.
It can be set to update another node’s position, rotation and/or scale. It can use either global or local coordinates.
Properties
| ||
| ||
| ||
| ||
|
Methods
void |
Property Descriptions
NodePath remote_path = NodePath("")
The NodePath to the remote node, relative to the RemoteTransform2D’s position in the scene.
bool update_position = true
If true
, the remote node’s position is updated.
bool update_rotation = true
If true
, the remote node’s rotation is updated.
bool update_scale = true
If true
, the remote node’s scale is updated.
bool use_global_coordinates = true
If true
, global coordinates are used. If false
, local coordinates are used.
Method Descriptions
void force_update_cache ( )
RemoteTransform2D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.