ReflectionProbe
Inherits: VisualInstance < CullInstance < Spatial < Node < Object
Captures its surroundings to create fast, accurate reflections from a given point.
描述
Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
The ReflectionProbe
is used to create high-quality reflections at a low performance cost (when update_mode is UPDATE_ONCE). ReflectionProbe
s can be blended together and with the rest of the scene smoothly. ReflectionProbe
s can also be combined with GIProbe and screen-space reflections (Environment.ss_reflections_enabled) to get more accurate reflections in specific areas. ReflectionProbe
s render all objects within their cull_mask, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them as-is.
Note: Unlike GIProbe, ReflectionProbe
s only source their environment from a WorldEnvironment node. If you specify an Environment resource within a Camera node, it will be ignored by the ReflectionProbe
. This can lead to incorrect lighting within the ReflectionProbe
.
Note: By default, Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in ProjectSettings.rendering/quality/reflections/atlas_subdiv.
Note: The GLES2 backend will only display two reflection probes at the same time for a single mesh. If possible, split up large meshes that span over multiple reflection probes into smaller ones.
教程
属性
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
枚举
enum UpdateMode:
UPDATE_ONCE = 0 —- Update the probe once on the next frame (recommended for most objects). The corresponding radiance map will be generated over the following six frames. This takes more time to update than UPDATE_ALWAYS, but it has a lower performance cost and can result in higher-quality reflections. The ReflectionProbe is updated when its transform changes, but not when nearby geometry changes. You can force a
ReflectionProbe
update by moving theReflectionProbe
slightly in any direction.UPDATE_ALWAYS = 1 —- Update the probe every frame. This provides better results for fast-moving dynamic objects (such as cars). However, it has a significant performance cost. Due to the cost, it’s recommended to only use one ReflectionProbe with UPDATE_ALWAYS at most per scene. For all other use cases, use UPDATE_ONCE.
属性说明
- bool box_projection
Default |
|
Setter | set_enable_box_projection(value) |
Getter | is_box_projection_enabled() |
If true
, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera’s location.
Note: To better fit rectangle-shaped rooms that are not aligned to the grid, you can rotate the ReflectionProbe
node.
- int cull_mask
Default |
|
Setter | set_cull_mask(value) |
Getter | get_cull_mask() |
Sets the cull mask which determines what objects are drawn by this probe. Every VisualInstance with a layer included in this cull mask will be rendered by the probe. To improve performance, it is best to only include large objects which are likely to take up a lot of space in the reflection.
- bool enable_shadows
Default |
|
Setter | set_enable_shadows(value) |
Getter | are_shadows_enabled() |
如果true
,则在反射探测中计算阴影。这使得反射探针渲染更慢;如果想禁用它,可以使用 UPDATE_ALWAYS update_mode。
- Vector3 extents
Default |
|
Setter | set_extents(value) |
Getter | get_extents() |
The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
Note: To better fit areas that are not aligned to the grid, you can rotate the ReflectionProbe
node.
- float intensity
Default |
|
Setter | set_intensity(value) |
Getter | get_intensity() |
定义反射强度。
- Color interior_ambient_color
Default |
|
Setter | set_interior_ambient(value) |
Getter | get_interior_ambient() |
设置环境光的颜色,当此探针被设置为interior_enable时使用。
- float interior_ambient_contrib
Default |
|
Setter | set_interior_ambient_probe_contribution(value) |
Getter | get_interior_ambient_probe_contribution() |
当设置为 interior_enable 时,设置反射对该反射探测器的环境光的影响程度的贡献值。环境光与房间的颜色相匹配中很有用。
- float interior_ambient_energy
Default |
|
Setter | set_interior_ambient_energy(value) |
Getter | get_interior_ambient_energy() |
当设置为interior_enable时,为该反射探针的环境光贡献设置能量乘数。
- bool interior_enable
Default |
|
Setter | set_as_interior(value) |
Getter | is_set_as_interior() |
如果true
,反射将忽略天空的贡献。然后环境照明由internal_ambient_*
属性控制。
- float max_distance
Default |
|
Setter | set_max_distance(value) |
Getter | get_max_distance() |
The maximum distance away from the ReflectionProbe
an object can be before it is culled. Decrease this to improve performance, especially when using the UPDATE_ALWAYS update_mode.
- Vector3 origin_offset
Default |
|
Setter | set_origin_offset(value) |
Getter | get_origin_offset() |
Sets the origin offset to be used when this ReflectionProbe
is in box_projection mode. This can be set to a non-zero value to ensure a reflection fits a rectangle-shaped room, while reducing the amount of objects that “get in the way” of the reflection.
- UpdateMode update_mode
Default |
|
Setter | set_update_mode(value) |
Getter | get_update_mode() |
Sets how frequently the ReflectionProbe
is updated. Can be UPDATE_ONCE or UPDATE_ALWAYS.