NavigationObstacle2D
2D obstacle used in navigation for collision avoidance.
Description
2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a Navigation2D node, or using set_navigation. NavigationObstacle2D
is physics safe.
Note: Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
Properties
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Methods
get_navigation ( ) const | |
get_rid ( ) const | |
void | set_navigation ( Node navigation ) |
Property Descriptions
- bool estimate_radius
Default |
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Setter | set_estimate_radius(value) |
Getter | is_radius_estimated() |
Enables radius estimation algorithm which uses parent’s collision shapes to determine the obstacle radius.
- float radius
Default |
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Setter | set_radius(value) |
Getter | get_radius() |
The radius of the agent. Used only if estimate_radius is set to false
.
Method Descriptions
- Node get_navigation ( ) const
Returns the Navigation2D node that the obstacle is using for its navigation system.
- RID get_rid ( ) const
Returns the RID of this obstacle on the Navigation2DServer.
- void set_navigation ( Node navigation )
Sets the Navigation2D node used by the obstacle. Useful when you don’t want to make the obstacle a child of a Navigation2D node.