Texture3D
Inherits: TextureLayered < Resource < Reference < Object
Texture with 3 dimensions.
Description
Texture3D is a 3-dimensional Texture that has a width, height, and depth. See also TextureArray.
Note: Texture3D
s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
Properties
data |
| |
flags |
|
Methods
void | create ( int width, int height, int depth, Format format, int flags=4 ) |
Method Descriptions
Creates the Texture3D with specified width
, height
, and depth
. See Format for format
options. See Flags enumerator for flags
options.