CSGTorus
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
A CSG Torus shape.
Description
This node allows you to create a torus for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
Properties
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Property Descriptions
- float inner_radius
Default |
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Setter | set_inner_radius(value) |
Getter | get_inner_radius() |
The inner radius of the torus.
- Material material
Setter | set_material(value) |
Getter | get_material() |
The material used to render the torus.
- float outer_radius
Default |
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Setter | set_outer_radius(value) |
Getter | get_outer_radius() |
The outer radius of the torus.
- int ring_sides
Default |
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Setter | set_ring_sides(value) |
Getter | get_ring_sides() |
The number of edges each ring of the torus is constructed of.
- int sides
Default |
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Setter | set_sides(value) |
Getter | get_sides() |
The number of slices the torus is constructed of.
- bool smooth_faces
Default |
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Setter | set_smooth_faces(value) |
Getter | get_smooth_faces() |
If true
the normals of the torus are set to give a smooth effect making the torus seem rounded. If false
the torus will have a flat shaded look.