AnimatedSprite
Inherits: Node2D < CanvasItem < Node < Object
Sprite node that contains multiple textures as frames to play for animation.
Description
AnimatedSprite
is similar to the Sprite node, except it carries multiple textures as animation frames. Animations are created using a SpriteFrames resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The SpriteFrames resource can be configured in the editor via the SpriteFrames bottom panel.
Note: You can associate a set of normal or specular maps by creating additional SpriteFrames resources with a _normal
or _specular
suffix. For example, having 3 SpriteFrames resources run
, run_normal
, and run_specular
will make it so the run
animation uses normal and specular maps.
Tutorials
Properties
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Methods
void | |
void | stop ( ) |
Signals
- animation_finished ( )
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- frame_changed ( )
Emitted when frame changed.
Property Descriptions
- String animation
Default |
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Setter | set_animation(value) |
Getter | get_animation() |
The current animation from the frames resource. If this value changes, the frame
counter is reset.
- bool centered
Default |
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Setter | set_centered(value) |
Getter | is_centered() |
If true
, texture will be centered.
- bool flip_h
Default |
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Setter | set_flip_h(value) |
Getter | is_flipped_h() |
If true
, texture is flipped horizontally.
- bool flip_v
Default |
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Setter | set_flip_v(value) |
Getter | is_flipped_v() |
If true
, texture is flipped vertically.
- int frame
Default |
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Setter | set_frame(value) |
Getter | get_frame() |
The displayed animation frame’s index.
- SpriteFrames frames
Setter | set_sprite_frames(value) |
Getter | get_sprite_frames() |
The SpriteFrames resource containing the animation(s). Allows you the option to load, edit, clear, make unique and save the states of the SpriteFrames resource.
- Vector2 offset
Default |
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Setter | set_offset(value) |
Getter | get_offset() |
The texture’s drawing offset.
- bool playing
Default |
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Setter | set_playing(value) |
Getter | is_playing() |
If true
, the animation is currently playing.
- float speed_scale
Default |
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Setter | set_speed_scale(value) |
Getter | get_speed_scale() |
The animation speed is multiplied by this value.
Method Descriptions
Plays the animation named anim
. If no anim
is provided, the current animation is played. If backwards
is true
, the animation will be played in reverse.
- void stop ( )
Stops the current animation (does not reset the frame counter).