TextMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Generate an PrimitiveMesh from the text.

Description

Generate an PrimitiveMesh from the text.

TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.

The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.

Properties

float

curve_step

0.5

float

depth

0.05

Font

font

Align

horizontal_alignment

1

float

pixel_size

0.01

String

text

“”

bool

uppercase

false

Enumerations

enum Align:

  • ALIGN_LEFT = 0 —- Align rows to the left (default).

  • ALIGN_CENTER = 1 —- Align rows centered.

  • ALIGN_RIGHT = 2 —- Align rows to the right.

Property Descriptions

Default

0.5

Setter

set_curve_step(value)

Getter

get_curve_step()

Step (in pixels) used to approximate Bézier curves.


Default

0.05

Setter

set_depth(value)

Getter

get_depth()

Depths of the mesh, if set to 0.0 only front surface, is generated, and UV layout is changed to use full texture for the front face only.


Setter

set_font(value)

Getter

get_font()

Font used for the TextMesh‘s text.


  • Align horizontal_alignment

Default

1

Setter

set_horizontal_alignment(value)

Getter

get_horizontal_alignment()

Controls the text’s horizontal alignment. Supports left, center and right. Set it to one of the Align constants.


Default

0.01

Setter

set_pixel_size(value)

Getter

get_pixel_size()

The size of one pixel’s width on the text to scale it in 3D.


Default

“”

Setter

set_text(value)

Getter

get_text()

The text to generate mesh from.


Default

false

Setter

set_uppercase(value)

Getter

is_uppercase()

If true, all the text displays as UPPERCASE.