KinematicCollision2D
Collision data for KinematicBody2D collisions.
Description
Contains collision data for KinematicBody2D collisions. When a KinematicBody2D is moved using KinematicBody2D.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
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Methods
Property Descriptions
- Object collider
Getter | get_collider() |
The colliding body.
- int collider_id
Default |
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Getter | get_collider_id() |
The colliding body’s unique instance ID. See Object.get_instance_id.
- Variant collider_metadata
Getter | get_collider_metadata() |
The colliding body’s metadata. See Object.
- RID collider_rid
Getter | get_collider_rid() |
The colliding body’s RID used by the Physics2DServer.
- Object collider_shape
Getter | get_collider_shape() |
The colliding body’s shape.
- int collider_shape_index
Default |
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Getter | get_collider_shape_index() |
The colliding shape’s index. See CollisionObject2D.
- Vector2 collider_velocity
Default |
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Getter | get_collider_velocity() |
The colliding object’s velocity.
- Object local_shape
Getter | get_local_shape() |
The moving object’s colliding shape.
- Vector2 normal
Default |
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Getter | get_normal() |
The colliding body’s shape’s normal at the point of collision.
- Vector2 position
Default |
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Getter | get_position() |
The point of collision, in global coordinates.
- Vector2 remainder
Default |
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Getter | get_remainder() |
The moving object’s remaining movement vector.
- Vector2 travel
Default |
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Getter | get_travel() |
The distance the moving object traveled before collision.
Method Descriptions
The collision angle according to up_direction
, which is Vector2.UP
by default. This value is always positive.