Directory
Type used to handle the filesystem.
Description
Directory type. It is used to manage directories and their content (not restricted to the project folder).
When creating a new Directory
, its default opened directory will be res://
. This may change in the future, so it is advised to always use open to initialize your Directory
where you want to operate, with explicit error checking.
Note: Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use ResourceLoader to access imported resources.
Here is an example on how to iterate through the files of a directory:
func dir_contents(path):
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
print("Found directory: " + file_name)
else:
print("Found file: " + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
Tutorials
Methods
change_dir ( String todir ) | |
current_is_dir ( ) const | |
dir_exists ( String path ) | |
file_exists ( String path ) | |
get_current_dir ( ) | |
get_drive_count ( ) | |
get_next ( ) | |
get_space_left ( ) | |
list_dir_begin ( bool skip_navigational=false, bool skip_hidden=false ) | |
void | list_dir_end ( ) |
make_dir_recursive ( String path ) | |
Method Descriptions
Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. newdir
or ../newdir
), or an absolute path (e.g. /tmp/newdir
or res://somedir/newdir
).
Returns one of the Error code constants (OK
on success).
Copies the from
file to the to
destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
Returns one of the Error code constants (OK
on success).
- bool current_is_dir ( ) const
Returns whether the current item processed with the last get_next call is a directory (.
and ..
are considered directories).
Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path.
- String get_current_dir ( )
Returns the absolute path to the currently opened directory (e.g. res://folder
or C:\tmp\folder
).
- int get_current_drive ( )
Returns the currently opened directory’s drive index. See get_drive to convert returned index to the name of the drive.
On Windows, returns the name of the drive (partition) passed as an argument (e.g. C:
).
On macOS, returns the path to the mounted volume passed as an argument.
On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as an argument.
On other platforms, or if the requested drive does not exist, the method returns an empty String.
- int get_drive_count ( )
On Windows, returns the number of drives (partitions) mounted on the current filesystem.
On macOS, returns the number of mounted volumes.
On Linux, returns the number of mounted volumes and GTK 3 bookmarks.
On other platforms, the method returns 0.
- String get_next ( )
Returns the next element (file or directory) in the current directory (including .
and ..
, unless skip_navigational
was given to list_dir_begin).
The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. list_dir_end would not be mandatory in such a case).
- int get_space_left ( )
On UNIX desktop systems, returns the available space on the current directory’s disk. On other platforms, this information is not available and the method returns 0 or -1.
Initializes the stream used to list all files and directories using the get_next function, closing the currently opened stream if needed. Once the stream has been processed, it should typically be closed with list_dir_end.
If skip_navigational
is true
, .
and ..
are filtered out.
If skip_hidden
is true
, hidden files are filtered out.
- void list_dir_end ( )
Closes the current stream opened with list_dir_begin (whether it has been fully processed with get_next does not matter).
Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see make_dir_recursive).
Returns one of the Error code constants (OK
on success).
Creates a target directory and all necessary intermediate directories in its path, by calling make_dir recursively. The argument can be relative to the current directory, or an absolute path.
Returns one of the Error code constants (OK
on success).
Opens an existing directory of the filesystem. The path
argument can be within the project tree (res://folder
), the user directory (user://folder
) or an absolute path of the user filesystem (e.g. /tmp/folder
or C:\tmp\folder
).
Returns one of the Error code constants (OK
on success).
Permanently deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
If you don’t want to delete the file/directory permanently, use OS.move_to_trash instead.
Returns one of the Error code constants (OK
on success).
Renames (move) the from
file or directory to the to
destination. Both arguments should be paths to files or directories, either relative or absolute. If the destination file or directory exists and is not access-protected, it will be overwritten.
Returns one of the Error code constants (OK
on success).