MeshLibrary
Inherits: Resource < Reference < Object
Library of meshes.
Description
A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.
Tutorials
Methods
void | clear ( ) |
void | create_item ( int id ) |
find_item_by_name ( String name ) const | |
get_item_list ( ) const | |
get_item_mesh ( int id ) const | |
get_item_mesh_transform ( int id ) const | |
get_item_name ( int id ) const | |
get_item_navmesh ( int id ) const | |
get_item_navmesh_transform ( int id ) const | |
get_item_preview ( int id ) const | |
get_item_shapes ( int id ) const | |
get_last_unused_item_id ( ) const | |
void | remove_item ( int id ) |
void | set_item_mesh ( int id, Mesh mesh ) |
void | set_item_mesh_transform ( int id, Transform mesh_transform ) |
void | set_item_name ( int id, String name ) |
void | set_item_navmesh ( int id, NavigationMesh navmesh ) |
void | set_item_navmesh_transform ( int id, Transform navmesh ) |
void | set_item_preview ( int id, Texture texture ) |
void | set_item_shapes ( int id, Array shapes ) |
Method Descriptions
- void clear ( )
Clears the library.
- void create_item ( int id )
Creates a new item in the library with the given ID.
You can get an unused ID from get_last_unused_item_id.
Returns the first item with the given name.
- PoolIntArray get_item_list ( ) const
Returns the list of item IDs in use.
Returns the item’s mesh.
Returns the transform applied to the item’s mesh.
Returns the item’s name.
- NavigationMesh get_item_navmesh ( int id ) const
Returns the item’s navigation mesh.
Returns the transform applied to the item’s navigation mesh.
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview. Returns an empty Texture if no preview was manually set in a running project.
Returns an item’s collision shapes.
The array consists of each Shape followed by its Transform.
- int get_last_unused_item_id ( ) const
Gets an unused ID for a new item.
- void remove_item ( int id )
Removes the item.
Sets the item’s mesh.
Sets the transform to apply to the item’s mesh.
Sets the item’s name.
This name is shown in the editor. It can also be used to look up the item later using find_item_by_name.
- void set_item_navmesh ( int id, NavigationMesh navmesh )
Sets the item’s navigation mesh.
Sets the transform to apply to the item’s navigation mesh.
Sets a texture to use as the item’s preview icon in the editor.
Sets an item’s collision shapes.
The array should consist of Shape objects, each followed by a Transform that will be applied to it. For shapes that should not have a transform, use Transform.IDENTITY.