NavigationPolygon
Inherits: Resource < Reference < Object
A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
Description
There are two ways to create polygons. Either by using the add_outline method, or using the add_polygon method.
Using add_outline:
var polygon = NavigationPolygon.new()
var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.add_outline(outline)
polygon.make_polygons_from_outlines()
$NavigationPolygonInstance.navpoly = polygon
Using add_polygon and indices of the vertices array.
var polygon = NavigationPolygon.new()
var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.set_vertices(vertices)
var indices = PoolIntArray([0, 1, 2, 3])
polygon.add_polygon(indices)
$NavigationPolygonInstance.navpoly = polygon
Tutorials
Methods
void | add_outline ( PoolVector2Array outline ) |
void | add_outline_at_index ( PoolVector2Array outline, int index ) |
void | add_polygon ( PoolIntArray polygon ) |
void | clear_outlines ( ) |
void | clear_polygons ( ) |
get_mesh ( ) | |
get_outline ( int idx ) const | |
get_outline_count ( ) const | |
get_polygon ( int idx ) | |
get_polygon_count ( ) const | |
get_vertices ( ) const | |
void | |
void | remove_outline ( int idx ) |
void | set_outline ( int idx, PoolVector2Array outline ) |
void | set_vertices ( PoolVector2Array vertices ) |
Method Descriptions
- void add_outline ( PoolVector2Array outline )
Appends a PoolVector2Array that contains the vertices of an outline to the internal array that contains all the outlines. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
- void add_outline_at_index ( PoolVector2Array outline, int index )
Adds a PoolVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call make_polygons_from_outlines in order for this array to be converted to polygons that the engine will use.
- void add_polygon ( PoolIntArray polygon )
Adds a polygon using the indices of the vertices you get when calling get_vertices.
- void clear_outlines ( )
Clears the array of the outlines, but it doesn’t clear the vertices and the polygons that were created by them.
- void clear_polygons ( )
Clears the array of polygons, but it doesn’t clear the array of outlines and vertices.
- NavigationMesh get_mesh ( )
Returns the NavigationMesh resulting from this navigation polygon. This navmesh can be used to update the navmesh of a region with the NavigationServer.region_set_navmesh API directly (as 2D uses the 3D server behind the scene).
- PoolVector2Array get_outline ( int idx ) const
Returns a PoolVector2Array containing the vertices of an outline that was created in the editor or by script.
- int get_outline_count ( ) const
Returns the number of outlines that were created in the editor or by script.
- PoolIntArray get_polygon ( int idx )
Returns a PoolIntArray containing the indices of the vertices of a created polygon.
- int get_polygon_count ( ) const
Returns the count of all polygons.
- PoolVector2Array get_vertices ( ) const
Returns a PoolVector2Array containing all the vertices being used to create the polygons.
- void make_polygons_from_outlines ( )
Creates polygons from the outlines added in the editor or by script.
- void remove_outline ( int idx )
Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
- void set_outline ( int idx, PoolVector2Array outline )
Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
- void set_vertices ( PoolVector2Array vertices )
Sets the vertices that can be then indexed to create polygons with the add_polygon method.