4. Version 2.0
First, a statistic: the GIMP code base contains about 230,000 lines of C code, and most of these lines were rewritten in the evolution from 1.2 to 2.0. From the user’s point of view, however, GIMP 2 is fundamentally similar to GIMP 1; the features are similar enough that GIMP 1 users won’t be lost. As part of the restructuring work, the developers cleaned up the code greatly, an investment that, while not directly visible to the user, will ease maintenance and make future additions less painful. Thus, the GIMP 2 code base is significantly better organized and more maintainable than was the case for GIMP 1.2.
Basic tools
The basic tools in GIMP 2 are not very different from their predecessors in GIMP 1. The “Select Regions by Color” tool is now shown in the GIMP toolbox, but was already included in GIMP 1 as a menu option in the Select menu. The Transform tool has been divided into several specialized tools: Rotation, Scale, Shearing and Perspective. Color operations are now associated with layers in the menu Layer → Colors, but this is merely a cleanup: they were already present in the Image menu (illogically, since they are layer operations). Thus no completely new tools appear in this release, but two of the tools have been totally revamped compared to the older versions: the Text tool and the Path tool. More on this below.
The user interface for tools has also changed significantly. The “Tool Options” dialog box was modified to not resize itself when a new tool is chosen. Most users felt that the window changing size when a new tool was selected was annoying. Now, by default the “Tool Options” dialog is constantly open and docked under the toolbox, where it can easily be found.
Tool options
The “Tool Options” for many tools have new possibilities that weren’t available in GIMP 1. Without being exhaustive, here are the most noticeable improvements.
All selection tools now have mode buttons: Replace, Add, Subtract and Intersect. In GIMP 1 the only way to change the selection mode was to use the Ctrl or Shift buttons, which could get very confusing because those buttons also had other functions. For example, pressing and holding the Shift key while using the Rectangle selection tool forces the rectangle to be a square. Thus, to add a square selection you would first press Shift, then click the mouse, then release Shift, then press Shift again, then sweep out the selection with the mouse, then release Shift. It can now be done more easily.
For transformation tools, buttons now control which object (layer, selection or path) is affected by the transformation. You can for example transform a rectangular selection to various quadrilateral shapes. Path transformation in particular is now easier than it was before.
“Fade out” and “Paint Using Gradient” are now available for all drawing tools. In fact, all drawing tools now have their own individual brush, gradient and pattern settings, in contrast to GIMP 1 where there was a single global setting that applied to all drawing tools. Now you can select different brushes for the Pencil and the Paint Brush, or different patterns for the Clone and Fill tools. You can change these setting by using your mouse wheel over the relevant resource button (this is most useful for quickly and easily choosing a brush).
User Interface
The most visible changes in GIMP 2 concern the user interface. GIMP now uses the GTK2+ graphical toolkit in place of GTK+. One of the nice features brought by the new libraries is dockable dialogs, and tab navigation between dialogs docked in the same window — a feature present in several popular web browsers. GIMP 1 was famous for opening dialogs anywhere on your screen; GIMP 2 can be told to use fixed boxes. Dialogs now include a little tab-customization menu, which provides maximum flexibility in organizing your workspace.
The Image window has some interesting new features. These are not necessarily activated by default, but they can be checked as options in the Preferences → Interface → Image Windows menu. “Show Brush Outline”, for example, allows you to see the outline of the brush when using drawing tools. In the “Appearance” sub-section, you can toggle whether a menu bar is present at the top of image windows. You can set an option to work with the new fullscreen mode. Viewing options are also available from all image windows using right click to bring up the menu, then selecting “View”. The so-called “image” menu is also available by clicking on a little triangle in the top left corner of the drawing space. The setting you choose in the “Preferences” dialog is used as the default value, and options you set from an image are used only for that image. (You can also toggle fullscreen mode by using the F11 key; the Esc key also exits fullscreen mode).
GIMP 2 features keyboard accelerators to ease menu access. If you find that navigating through menus using your mouse is onerous, the solution may be to use the keyboard. For example, if the menu bar is present, to create a new image just hit Alt+F+N. Without the menu bar, hit Shift+F10 to open the top-left menu, and use direction keys or F then N to create the new image. Keyboard accelerators are different from shortcuts: accelerators are useful to navigate through menus, whereas shortcuts call a specific menu item directly. For example, Ctrl+N is a shortcut, and the quickest way to open a new image.
To ease access to your most commonly used menu items, the GIMP has provided dynamic shortcuts for many years. When a menu is open, you can hover over the desired menu item and hold down your shortcut combination. This feature is still present, but is deactivated by default in the GIMP 2.0, to avoid accidental re-assigning of existing shortcuts.
The GIMP also ships with a number of sets of key-bindings for its menus. If you would like to replace the default GIMP keybindings by Photoshop bindings, for example, you can move the file menurc
in your user data directory to oldmenurc
, rename ps-menurc
to menurc
and restart GIMP.
Handling Tabs and Docks
The GIMP 2.0 introduces a system of tabbed dialogs to allow you to make your workspace look the way you want it to be. Almost all dialogs can be dragged to another dialog window and dropped to make a tabbed dialog set.
Furthermore, at the bottom of each dialog, there is a dockable area: drag and drop tabs here to attach dialogs beneath the bottom tab group.
Scripting
“Python-fu” is now the standard external scripting interface for GIMP 2. This means that you can now use GIMP functions in Python scripts, or conversely use Python to write GIMP plug-ins. Python is relatively easy to understand even for a beginner, especially in comparison to the Lisp-like Scheme language used for Script-Fu in GIMP 1. The Python bindings are augmented by a set of classes for common operations, so you are not forced to search through the complete GIMP Procedural Database in order to carry out basic operations. Moreover, Python has integrated development environments and a gigantic library, and runs not only on Linux but also on Microsoft Windows and Apples Mac OS X. The biggest drawback, for GIMP 2.0, is that the standard user interface offered in Python-fu does not use the complete power of the Python language. The interface is currently designed to support simple scripts, but a more sophisticated version is a goal of future development.
GIMP-Perl is no longer distributed with the standard GIMP 2 distribution, but is available as a separate package. Currently, GIMP-Perl is supported only on Unix-like operating systems. It includes both a simple scripting language, and the ability to code more polished interfaces using the Gtk2 perl module. Direct pixel manipulation is available through the use of PDL.
Script-Fu, based on “Scheme”, has the same drawbacks as before: not intuitive, hard to use and lacking a real development environment. It does, however, have one major advantage compared to Python-fu: Script-Fu scripts are directly interpreted by GIMP and do not require any additional software installation. Python-fu requires that you install a package for the Python language.
The Text Tool
The big problem with the standard text tool in GIMP 1 was that text could not be modified after it was rendered. If you wanted to change anything about the text, all you could do was “undo” and try again (if you were lucky enough to have sufficient undo history available, and then of course you would also undo any other work you had done in the meantime). In GIMP 1.2 there was also a “dynamic text” plug-in that allowed you to create special text layers and keep them around indefinitely, in a modifiable form, but it was buggy and awkward to use. The second generation Text tool is an enhanced combination of the old Text tool and the Dynamic Text plugin. Now all options are available in the “Tool Options” : font, font size, text color, justify, antialiasing, indent, spacing. To create a new text item, click in the image and a little editor pops up. Text appears on the image while you are editing (and carriage returns are handled properly!). A new dedicated layer is created; this layer resizes dynamically to match the text you key in. You can import plain text from a file, and you can even do things like writing from right to left in Arabic. If you select a text layer, clicking on it opens the editor, and you can then modify your text.
The Path Tool
The second generation Path tool has a completely new interface. The first major difference you notice is that paths are no longer required to be closed. A path can be made up of a number of disjoint curve segments. The next major difference is that now the path tool has three different modes, Design, Edit and Move.
In Design mode, you can create a path, add nodes to an existing path and modify the shape of a curve either by dragging edges of the curve or dragging the “handles” of a node.
In Edit mode, you can add nodes in the middle of curve edges, and remove nodes or edges, as well as change the shape of the curve. You can also connect two path components.
The third mode, Move, is, as you might expect, used to move path components. If your path has several components, you can move each path component separately. To move all components at once, use the Shift key.
Two other path-related features are new in the GIMP 2.0. The GIMP can not only import an SVG image as a raster image, but can also keep SVG paths intact as GIMP paths. This means that the GIMP is now more able than ever to complement your favorite vector drawing tool. The other feature which has made the path tool much better is the introduction of vector-based stroking. In previous versions, stroking paths and selections was a matter of drawing a brush-stroke along the path. This mode is still available, but it is now possible to stroke a curve accurately, using the vector library libart.
Other improvements
Some other improvements in brief:
Higher-quality antialiasing in some places — most notably in the Text tool.
Icons and menus are skinnable. You can create your own icon set and apply it to the toolbox using the Preference → Interface menu option. A theme called “small” is included with the standard distribution.
An image can be saved as a template and used to create new images.
There are four new combination modes for layers that lie one on top of another within an image: “Hard Light”, “Soft Light”, “Grain Extract” and “Grain Merge”.
If there is an active selection, you can crop the image directly to the selection size using image menu Image → Crop.
As well as being able to create guides, there’s now a grid functionality in GIMP. It is complementary to the guides functionality and makes it easier to position objects so that they align perfectly.
The Layers dialog is more coherent, in that there are no more hidden functions accessed only with right click on the miniature image of the layer that appears there. You can now handle layer operations directly from the image menu: Layer Mask, Transparency, Transformation and Layer Color operations are directly in the Layer submenu.
Color display filters are now available from the image menu View → Display Filters. Using them, you can simulate different gamma values, different contrasts, or even color deficient vision, without altering your original image. This actually has been a feature of the GIMP developer versions for a long time, but it has never been stable enough to appear in a stable version of the GIMP before.
The color selection dialog has a new CMYK mode, associated with the printer icon.
Data stored in EXIF tags by digital cameras are now handled in read and write mode for JPEG files.
MNG animations are now supported. The MNG file format can be considered as animated PNG. It has all the advantages of PNG over GIF, such as more colors, 256 levels of transparency, and perhaps most importantly, lack of patent encumbrance. The format is a web standard and all recent popular web browsers support it.
The GIMP Animation package now does onion-skinning, a bluescreen feature was added as well as audio support.
A channel mixer filter, previously available from the web as an add-on, appears in Filters → Colors.