version: 1.10
package plugin
import "plugin"
Overview
Package plugin implements loading and symbol resolution of Go plugins.
A plugin is a Go main package with exported functions and variables that has
been built with:
go build -buildmode=plugin
When a plugin is first opened, the init functions of all packages not already
part of the program are called. The main function is not run. A plugin is only
initialized once, and cannot be closed.
Currently plugins are only supported on Linux and macOS. Please report any
issues.
Index
Package files
type Plugin
¶
- type Plugin struct {
- // contains filtered or unexported fields
- }
Plugin is a loaded Go plugin.
func Open
¶
Open opens a Go plugin. If a path has already been opened, then the existing
*Plugin is returned. It is safe for concurrent use by multiple goroutines.
func (*Plugin) Lookup
¶
Lookup searches for a symbol named symName in plugin p. A symbol is any exported
variable or function. It reports an error if the symbol is not found. It is safe
for concurrent use by multiple goroutines.
type Symbol
¶
- type Symbol interface{}
A Symbol is a pointer to a variable or function.
For example, a plugin defined as
package main
import "fmt"
var V int
func F() { fmt.Printf("Hello, number %d\n", V) }
may be loaded with the Open function and then the exported package symbols V and
F can be accessed
p, err := plugin.Open("plugin_name.so")
if err != nil {
panic(err)
}
v, err := p.Lookup("V")
if err != nil {
panic(err)
}
f, err := p.Lookup("F")
if err != nil {
panic(err)
}
*v.(*int) = 7
f.(func())() // prints "Hello, number 7"