Broadcast State 模式
Working with State describes operator state which upon restore is either evenly distributed among the parallel tasks of an operator, or unioned, with the whole state being used to initialize the restored parallel tasks.
A third type of supported operator state is the Broadcast State. Broadcast state was introduced to support use caseswhere some data coming from one stream is required to be broadcasted to all downstream tasks, where it is stored locallyand is used to process all incoming elements on the other stream. As an example where broadcast state can emerge as a natural fit, one can imagine a low-throughput stream containing a set of rules which we want to evaluate against all elements coming from another stream. Having the above type of use cases in mind, broadcast state differs from the rest of operator states in that:
- it has a map format,
- it is only available to specific operators that have as inputs a broadcasted stream and a non-broadcasted one, and
- such an operator can have multiple broadcast states with different names.
Provided APIs
To show the provided APIs, we will start with an example before presenting their full functionality. As our running example, we will use the case where we have a stream of objects of different colors and shapes and we want to find pairsof objects of the same color that follow a certain pattern, e.g. a rectangle followed by a triangle. We assume thatthe set of interesting patterns evolves over time.
In this example, the first stream will contain elements of type Item
with a Color
and a Shape
property. The otherstream will contain the Rules
.
Starting from the stream of Items
, we just need to key it by Color
, as we want pairs of the same color. This willmake sure that elements of the same color end up on the same physical machine.
// key the items by color
KeyedStream<Item, Color> colorPartitionedStream = itemStream
.keyBy(new KeySelector<Item, Color>(){...});
Moving on to the Rules
, the stream containing them should be broadcasted to all downstream tasks, and these tasks should store them locally so that they can evaluate them against all incoming Items
. The snippet below will i) broadcast the stream of rules and ii) using the provided MapStateDescriptor
, it will create the broadcast state where the ruleswill be stored.
// a map descriptor to store the name of the rule (string) and the rule itself.
MapStateDescriptor<String, Rule> ruleStateDescriptor = new MapStateDescriptor<>(
"RulesBroadcastState",
BasicTypeInfo.STRING_TYPE_INFO,
TypeInformation.of(new TypeHint<Rule>() {}));
// broadcast the rules and create the broadcast state
BroadcastStream<Rule> ruleBroadcastStream = ruleStream
.broadcast(ruleStateDescriptor);
Finally, in order to evaluate the Rules
against the incoming elements from the Item
stream, we need to:
- connect the two streams, and
- specify our match detecting logic.Connecting a stream (keyed or non-keyed) with a
BroadcastStream
can be done by callingconnect()
on the non-broadcasted stream, with theBroadcastStream
as an argument. This will return aBroadcastConnectedStream
, on which we can callprocess()
with a special type ofCoProcessFunction
. The function will contain our matching logic. The exact type of the function depends on the type of the non-broadcasted stream:
- if that is keyed, then the function is a
KeyedBroadcastProcessFunction
. - if it is non-keyed, the function is a
BroadcastProcessFunction
.
Given that our non-broadcasted stream is keyed, the following snippet includes the above calls:
Attention: The connect should be called on the non-broadcasted stream, with the BroadcastStream as an argument.
DataStream<String> output = colorPartitionedStream
.connect(ruleBroadcastStream)
.process(
// type arguments in our KeyedBroadcastProcessFunction represent:
// 1. the key of the keyed stream
// 2. the type of elements in the non-broadcast side
// 3. the type of elements in the broadcast side
// 4. the type of the result, here a string
new KeyedBroadcastProcessFunction<Color, Item, Rule, String>() {
// my matching logic
}
);
BroadcastProcessFunction and KeyedBroadcastProcessFunction
As in the case of a CoProcessFunction
, these functions have two process methods to implement; the processBroadcastElement()
which is responsible for processing incoming elements in the broadcasted stream and the processElement()
which is used for the non-broadcasted one. The full signatures of the methods are presented below:
public abstract class BroadcastProcessFunction<IN1, IN2, OUT> extends BaseBroadcastProcessFunction {
public abstract void processElement(IN1 value, ReadOnlyContext ctx, Collector<OUT> out) throws Exception;
public abstract void processBroadcastElement(IN2 value, Context ctx, Collector<OUT> out) throws Exception;
}
public abstract class KeyedBroadcastProcessFunction<KS, IN1, IN2, OUT> {
public abstract void processElement(IN1 value, ReadOnlyContext ctx, Collector<OUT> out) throws Exception;
public abstract void processBroadcastElement(IN2 value, Context ctx, Collector<OUT> out) throws Exception;
public void onTimer(long timestamp, OnTimerContext ctx, Collector<OUT> out) throws Exception;
}
The first thing to notice is that both functions require the implementation of the processBroadcastElement()
method for processing elements in the broadcast side and the processElement()
for elements in the non-broadcasted side.
The two methods differ in the context they are provided. The non-broadcast side has a ReadOnlyContext
, while the broadcasted side has a Context
.
Both of these contexts (ctx
in the following enumeration):
- give access to the broadcast state:
ctx.getBroadcastState(MapStateDescriptor<K, V> stateDescriptor)
- allow to query the timestamp of the element:
ctx.timestamp()
, - get the current watermark:
ctx.currentWatermark()
- get the current processing time:
ctx.currentProcessingTime()
, and - emit elements to side-outputs:
ctx.output(OutputTag<X> outputTag, X value)
.ThestateDescriptor
in thegetBroadcastState()
should be identical to the one in the.broadcast(ruleStateDescriptor)
above.
The difference lies in the type of access each one gives to the broadcast state. The broadcasted side has read-write access to it, while the non-broadcast side has read-only access (thus the names). The reason for thisis that in Flink there is no cross-task communication. So, to guarantee that the contents in the Broadcast State are thesame across all parallel instances of our operator, we give read-write access only to the broadcast side, which sees thesame elements across all tasks, and we require the computation on each incoming element on that side to be identical across all tasks. Ignoring this rule would break the consistency guarantees of the state, leading to inconsistent and often difficult to debug results.
Attention: The logic implemented in processBroadcast()
must have the same deterministic behavior across all parallel instances!
Finally, due to the fact that the KeyedBroadcastProcessFunction
is operating on a keyed stream, it exposes some functionality which is not available to the BroadcastProcessFunction
. That is:
- the
ReadOnlyContext
in theprocessElement()
method gives access to Flink’s underlying timer service, which allows to register event and/or processing time timers. When a timer fires, theonTimer()
(shown above) is invoked with anOnTimerContext
which exposes the same functionality as theReadOnlyContext
plus- the ability to ask if the timer that fired was an event or processing time one and
- to query the key associated with the timer.
- the
Context
in theprocessBroadcastElement()
method contains the methodapplyToKeyedState(StateDescriptor<S, VS> stateDescriptor, KeyedStateFunction<KS, S> function)
. This allows to register aKeyedStateFunction
to be applied to all states of all keys associated with the providedstateDescriptor
.Attention: Registering timers is only possible atprocessElement()
of theKeyedBroadcastProcessFunction
and only there. It is not possible in theprocessBroadcastElement()
method, as there is no key associated to the broadcasted elements.
Coming back to our original example, our KeyedBroadcastProcessFunction
could look like the following:
new KeyedBroadcastProcessFunction<Color, Item, Rule, String>() {
// store partial matches, i.e. first elements of the pair waiting for their second element
// we keep a list as we may have many first elements waiting
private final MapStateDescriptor<String, List<Item>> mapStateDesc =
new MapStateDescriptor<>(
"items",
BasicTypeInfo.STRING_TYPE_INFO,
new ListTypeInfo<>(Item.class));
// identical to our ruleStateDescriptor above
private final MapStateDescriptor<String, Rule> ruleStateDescriptor =
new MapStateDescriptor<>(
"RulesBroadcastState",
BasicTypeInfo.STRING_TYPE_INFO,
TypeInformation.of(new TypeHint<Rule>() {}));
@Override
public void processBroadcastElement(Rule value,
Context ctx,
Collector<String> out) throws Exception {
ctx.getBroadcastState(ruleStateDescriptor).put(value.name, value);
}
@Override
public void processElement(Item value,
ReadOnlyContext ctx,
Collector<String> out) throws Exception {
final MapState<String, List<Item>> state = getRuntimeContext().getMapState(mapStateDesc);
final Shape shape = value.getShape();
for (Map.Entry<String, Rule> entry :
ctx.getBroadcastState(ruleStateDescriptor).immutableEntries()) {
final String ruleName = entry.getKey();
final Rule rule = entry.getValue();
List<Item> stored = state.get(ruleName);
if (stored == null) {
stored = new ArrayList<>();
}
if (shape == rule.second && !stored.isEmpty()) {
for (Item i : stored) {
out.collect("MATCH: " + i + " - " + value);
}
stored.clear();
}
// there is no else{} to cover if rule.first == rule.second
if (shape.equals(rule.first)) {
stored.add(value);
}
if (stored.isEmpty()) {
state.remove(ruleName);
} else {
state.put(ruleName, stored);
}
}
}
}
Important Considerations
After describing the offered APIs, this section focuses on the important things to keep in mind when using broadcast state. These are:
There is no cross-task communication: As stated earlier, this is the reason why only the broadcast side of a
(Keyed)-BroadcastProcessFunction
can modify the contents of the broadcast state. In addition, the user has to make sure that all tasks modify the contents of the broadcast state in the same way for each incoming element. Otherwise,different tasks might have different contents, leading to inconsistent results.Order of events in Broadcast State may differ across tasks: Although broadcasting the elements of a stream guarantees that all elements will (eventually) go to all downstream tasks, elements may arrive in a different order to each task. So the state updates for each incoming element MUST NOT depend on the ordering of the incomingevents.
All tasks checkpoint their broadcast state: Although all tasks have the same elements in their broadcast statewhen a checkpoint takes place (checkpoint barriers do not overpass elements), all tasks checkpoint their broadcast state, and not just one of them. This is a design decision to avoid having all tasks read from the same file during a restore (thus avoiding hotspots), although it comes at the expense of increasing the size of the checkpointed state by a factor of p (= parallelism). Flink guarantees that upon restoring/rescaling there will be no duplicates and no missing data. In case of recovery with the same or smaller parallelism, each task reads its checkpointed state. Upon scaling up, eachtask reads its own state, and the remaining tasks (
p_new
-p_old
) read checkpoints of previous tasks in a round-robinmanner.No RocksDB state backend: Broadcast state is kept in-memory at runtime and memory provisioning should be done accordingly. This holds for all operator states.