Percent

type.Percent

[type.Percent proto]

Identifies a percentage, in the range [0.0, 100.0].

  1. {
  2. "value": "..."
  3. }

value

(double)

type.FractionalPercent

[type.FractionalPercent proto]

A fractional percentage is used in cases in which for performance reasons performing floating point to integer conversions during randomness calculations is undesirable. The message includes both a numerator and denominator that together determine the final fractional value.

  • Example: 1/100 = 1%.
  • Example: 3/10000 = 0.03%.
  1. {
  2. "numerator": "...",
  3. "denominator": "..."
  4. }

numerator

(uint32) Specifies the numerator. Defaults to 0.

denominator

(type.FractionalPercent.DenominatorType) Specifies the denominator. If the denominator specified is less than the numerator, the final fractional percentage is capped at 1 (100%).

Enum type.FractionalPercent.DenominatorType

[type.FractionalPercent.DenominatorType proto]

Fraction percentages support several fixed denominator values.

HUNDRED

(DEFAULT) ⁣100.

Example: 1/100 = 1%.

TEN_THOUSAND

⁣10,000.

Example: 1/10000 = 0.01%.

MILLION

⁣1,000,000.

Example: 1/1000000 = 0.0001%.