Introduction
Installation
The project comes with a codegen tool called ent
. In order to install ent
run the following command:
go get -d entgo.io/ent/cmd/ent
Initialize A New Schema
In order to generate one or more schema templates, run ent init
as follows:
go run -mod=mod entgo.io/ent/cmd/ent new User Pet
init
will create the 2 schemas (user.go
and pet.go
) under the ent/schema
directory. If the ent
directory does not exist, it will create it as well. The convention is to have an ent
directory under the root directory of the project.
Generate Assets
After adding a few fields and edges, you want to generate the assets for working with your entities. Run ent generate
from the root directory of the project, or use go generate
:
go generate ./ent
The generate
command generates the following assets for the schemas:
Client
andTx
objects used for interacting with the graph.- CRUD builders for each schema type. See CRUD for more info.
- Entity object (Go struct) for each of the schema types.
- Package containing constants and predicates used for interacting with the builders.
- A
migrate
package for SQL dialects. See Migration for more info. - A
hook
package for adding mutation middlewares. See Hooks for more info.
Version Compatibility Between entc
And ent
When working with ent
CLI in a project, you want to make sure the version being used by the CLI is identical to the ent
version used by your project.
One of the options for achieving this is asking go generate
to use the version mentioned in the go.mod
file when running ent
. If your project does not use Go modules, setup one as follows:
go mod init <project>
And then, re-run the following command in order to add ent
to your go.mod
file:
go get -d entgo.io/ent/cmd/ent
Add a generate.go
file to your project under <project>/ent
:
package ent
//go:generate go run -mod=mod entgo.io/ent/cmd/ent generate ./schema
Finally, you can run go generate ./ent
from the root directory of your project in order to run ent
code generation on your project schemas.
Code Generation Options
For more info about codegen options, run ent generate -h
:
generate go code for the schema directory
Usage:
ent generate [flags] path
Examples:
ent generate ./ent/schema
ent generate github.com/a8m/x
Flags:
--feature strings extend codegen with additional features
--header string override codegen header
-h, --help help for generate
--storage string storage driver to support in codegen (default "sql")
--target string target directory for codegen
--template strings external templates to execute
Storage Options
ent
can generate assets for both SQL and Gremlin dialect. The default dialect is SQL.
External Templates
ent
accepts external Go templates to execute. If the template name already defined by ent
, it will override the existing one. Otherwise, it will write the execution output to a file with the same name as the template. The flag format supports file
, dir
and glob
as follows:
go run -mod=mod entgo.io/ent/cmd/ent generate --template <dir-path> --template glob="path/to/*.tmpl" ./ent/schema
More information and examples can be found in the external templates doc.
Use entc
as a Package
Another option for running ent
code generation is to create a file named ent/entc.go
with the following content, and then the ent/generate.go
file to execute it:
ent/entc.go
// +build ignore
package main
import (
"log"
"entgo.io/ent/entc"
"entgo.io/ent/entc/gen"
"entgo.io/ent/schema/field"
)
func main() {
if err := entc.Generate("./schema", &gen.Config{}); err != nil {
log.Fatal("running ent codegen:", err)
}
}
ent/generate.go
package ent
//go:generate go run -mod=mod entc.go
The full example exists in GitHub.
Schema Description
In order to get a description of your graph schema, run:
go run -mod=mod entgo.io/ent/cmd/ent describe ./ent/schema
An example for the output is as follows:
Pet:
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
| Field | Type | Unique | Optional | Nillable | Default | UpdateDefault | Immutable | StructTag | Validators |
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
| id | int | false | false | false | false | false | false | json:"id,omitempty" | 0 |
| name | string | false | false | false | false | false | false | json:"name,omitempty" | 0 |
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
+-------+------+---------+---------+----------+--------+----------+
| Edge | Type | Inverse | BackRef | Relation | Unique | Optional |
+-------+------+---------+---------+----------+--------+----------+
| owner | User | true | pets | M2O | true | true |
+-------+------+---------+---------+----------+--------+----------+
User:
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
| Field | Type | Unique | Optional | Nillable | Default | UpdateDefault | Immutable | StructTag | Validators |
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
| id | int | false | false | false | false | false | false | json:"id,omitempty" | 0 |
| age | int | false | false | false | false | false | false | json:"age,omitempty" | 0 |
| name | string | false | false | false | false | false | false | json:"name,omitempty" | 0 |
+-------+---------+--------+----------+----------+---------+---------------+-----------+-----------------------+------------+
+------+------+---------+---------+----------+--------+----------+
| Edge | Type | Inverse | BackRef | Relation | Unique | Optional |
+------+------+---------+---------+----------+--------+----------+
| pets | Pet | false | | O2M | false | true |
+------+------+---------+---------+----------+--------+----------+
Code Generation Hooks
The entc
package provides an option to add a list of hooks (middlewares) to the code-generation phase. This option is ideal for adding custom validators for the schema, or for generating additional assets using the graph schema.
// +build ignore
package main
import (
"fmt"
"log"
"reflect"
"entgo.io/ent/entc"
"entgo.io/ent/entc/gen"
)
func main() {
err := entc.Generate("./schema", &gen.Config{
Hooks: []gen.Hook{
EnsureStructTag("json"),
},
})
if err != nil {
log.Fatalf("running ent codegen: %v", err)
}
}
// EnsureStructTag ensures all fields in the graph have a specific tag name.
func EnsureStructTag(name string) gen.Hook {
return func(next gen.Generator) gen.Generator {
return gen.GenerateFunc(func(g *gen.Graph) error {
for _, node := range g.Nodes {
for _, field := range node.Fields {
tag := reflect.StructTag(field.StructTag)
if _, ok := tag.Lookup(name); !ok {
return fmt.Errorf("struct tag %q is missing for field %s.%s", name, node.Name, field.Name)
}
}
}
return next.Generate(g)
})
}
}
External Dependencies
In order to extend the generated client and builders under the ent
package, and inject them external dependencies as struct fields, use the entc.Dependency
option in your ent/entc.go file:
ent/entc.go
func main() {
opts := []entc.Option{
entc.Dependency(
entc.DependencyType(&http.Client{}),
),
entc.Dependency(
entc.DependencyName("Writer"),
entc.DependencyTypeInfo(&field.TypeInfo{
Ident: "io.Writer",
PkgPath: "io",
}),
),
}
if err := entc.Generate("./schema", &gen.Config{}, opts...); err != nil {
log.Fatalf("running ent codegen: %v", err)
}
}
Then, use it in your application:
example_test.go
func Example_Deps() {
client, err := ent.Open(
"sqlite3",
"file:ent?mode=memory&cache=shared&_fk=1",
ent.Writer(os.Stdout),
ent.HTTPClient(http.DefaultClient),
)
if err != nil {
log.Fatalf("failed opening connection to sqlite: %v", err)
}
defer client.Close()
// An example for using the injected dependencies in the generated builders.
client.User.Use(func(next ent.Mutator) ent.Mutator {
return hook.UserFunc(func(ctx context.Context, m *ent.UserMutation) (ent.Value, error) {
_ = m.HTTPClient
_ = m.Writer
return next.Mutate(ctx, m)
})
})
// ...
}
The full example exists in GitHub.
Feature Flags
The entc
package provides a collection of code-generation features that be added or removed using flags.
For more information, please see the features-flags page.