Dark Mode
Overview
Automatically update the native interfaces
“Native interfaces” include the file picker, window border, dialogs, context menus, and more - anything where the UI comes from your operating system and not from your app. The default behavior is to opt into this automatic theming from the OS.
Automatically update your own interfaces
If your app has its own dark mode, you should toggle it on and off in sync with the system’s dark mode setting. You can do this by using the [prefer-color-scheme] CSS media query.
Manually update your own interfaces
If you want to manually switch between light/dark modes, you can do this by
setting the desired mode in the
themeSource
property of the nativeTheme
module. This property’s value will be propagated
to your Renderer process. Any CSS rules related to prefers-color-scheme
will
be updated accordingly.
macOS settings
In macOS 10.14 Mojave, Apple introduced a new system-wide dark mode
for all macOS computers. If your Electron app has a dark mode, you can make it
follow the system-wide dark mode setting using
the nativeTheme
api.
In macOS 10.15 Catalina, Apple introduced a new “automatic” dark mode option
for all macOS computers. In order for the nativeTheme.shouldUseDarkColors
and
Tray
APIs to work correctly in this mode on Catalina, you need to use Electron
>=7.0.0
, or set NSRequiresAquaSystemAppearance
to false
in your
Info.plist
file for older versions. Both Electron Packager
and Electron Forge have a
darwinDarkModeSupport
option
to automate the Info.plist
changes during app build time.
If you wish to opt-out while using Electron > 8.0.0, you must
set the NSRequiresAquaSystemAppearance
key in the Info.plist
file to
true
. Please note that Electron 8.0.0 and above will not let you opt-out
of this theming, due to the use of the macOS 10.14 SDK.
Example
This example demonstrates an Electron application that derives its theme colors from the
nativeTheme
. Additionally, it provides theme toggle and reset controls using IPC channels.
// fiddle='docs/fiddles/features/macos-dark-mode'
How does this work?
Starting with the index.html
file:
```html title=’index.html’ <!DOCTYPE html>
Hello World!
Current theme source: System
<button id="toggle-dark-mode">Toggle Dark Mode</button>
<button id="reset-to-system">Reset to System Theme</button>
<script src="renderer.js"></script>
And the `styles.css` file:
```css title='styles.css'
@media (prefers-color-scheme: dark) {
body { background: #333; color: white; }
}
@media (prefers-color-scheme: light) {
body { background: #ddd; color: black; }
}
The example renders an HTML page with a couple elements. The <strong id="theme-source">
element shows which theme is currently selected, and the two <button>
elements are the
controls. The CSS file uses the prefers-color-scheme
media query
to set the <body>
element background and text colors.
The preload.js
script adds a new API to the window
object called darkMode
. This API
exposes two IPC channels to the renderer process, 'dark-mode:toggle'
and 'dark-mode:system'
.
It also assigns two methods, toggle
and system
, which pass messages from the renderer to the
main process.
```js title=’preload.js’ const { contextBridge, ipcRenderer } = require(‘electron’)
contextBridge.exposeInMainWorld(‘darkMode’, { toggle: () => ipcRenderer.invoke(‘dark-mode:toggle’), system: () => ipcRenderer.invoke(‘dark-mode:system’) })
Now the renderer process can communicate with the main process securely and perform the necessary
mutations to the `nativeTheme` object.
The `renderer.js` file is responsible for controlling the `<button>` functionality.
```js title='renderer.js'
document.getElementById('toggle-dark-mode').addEventListener('click', async () => {
const isDarkMode = await window.darkMode.toggle()
document.getElementById('theme-source').innerHTML = isDarkMode ? 'Dark' : 'Light'
})
document.getElementById('reset-to-system').addEventListener('click', async () => {
await window.darkMode.system()
document.getElementById('theme-source').innerHTML = 'System'
})
Using addEventListener
, the renderer.js
file adds 'click'
event listeners
to each button element. Each event listener handler makes calls to the respective window.darkMode
API methods.
Finally, the main.js
file represents the main process and contains the actual nativeTheme
API.
const { app, BrowserWindow, ipcMain, nativeTheme } = require('electron')
const path = require('path')
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
win.loadFile('index.html')
ipcMain.handle('dark-mode:toggle', () => {
if (nativeTheme.shouldUseDarkColors) {
nativeTheme.themeSource = 'light'
} else {
nativeTheme.themeSource = 'dark'
}
return nativeTheme.shouldUseDarkColors
})
ipcMain.handle('dark-mode:system', () => {
nativeTheme.themeSource = 'system'
})
}
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
})
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
The ipcMain.handle
methods are how the main process responds to the click events from the buttons
on the HTML page.
The 'dark-mode:toggle'
IPC channel handler method checks the shouldUseDarkColors
boolean property,
sets the corresponding themeSource
, and then returns the current shouldUseDarkColors
property.
Looking back on the renderer process event listener for this IPC channel, the return value from this
handler is utilized to assign the correct text to the <strong id='theme-source'>
element.
The 'dark-mode:system'
IPC channel handler method assigns the string 'system'
to the themeSource
and returns nothing. This also corresponds with the relative renderer process event listener as the
method is awaited with no return value expected.
Run the example using Electron Fiddle and then click the “Toggle Dark Mode” button; the app should start alternating between a light and dark background color.