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Cocos Creator 3.7 User Manual
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Advanced Tutorials
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2023-02-01 22:38:52
Editor Extension
Advanced Topics
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Cocos Creator 3.8 User Manual
Cocos Creator 3.8 用户手册
Cocos Creator 3.7 User Manual
Cocos Creator 3.7 用户手册
Cocos Creator 3.6 User Manual
Cocos Creator 3.6 用户手册
Cocos Creator 3.5 用户手册
Cocos Creator 3.5 User Manual
Cocos Creator 3.4 User Manual
Cocos Creator 3.4 用户手册
Cocos Creator 3.3 User Manual
Cocos Creator 3.3 用户手册
Cocos Creator 3.2 User Manual
Cocos Creator 3.2 用户手册
Cocos Creator 3.1 User Manual
Cocos Creator v3.1 用户手册
Cocos Creator 3.0 User Manual
Cocos Creator 3.0 用户手册
Cocos Creator v2.4 用户手册
Cocos Creator v2.3 用户手册
Cocos Creator v2.2 用户手册
Cocos Creator v2.1 用户手册
Cocos Creator v2.1 JavaScript API 参考
Cocos Creator v2.0 用户手册
Cocos Creator v1.10 用户手册
Cocos Creator v1.9 用户手册
Cocos Creator v1.5.x 用户手册
Cocos Creator v1.4 用户手册
Cocos Creator v1.3.1 用户手册
Beginners Guide
Introduction
Getting Started
About Cocos Creator
Installing and Launching
Dashboard
Hello World!
Project Structure
Editor Interfaces
Scene
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Main Menu
Tool Bar
Editor Layout
Preview & Debugging
Examples & Tutorials
Support
Quick Start: First Game
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Cocos Creator 3.5 Material Upgrade Guide
Cocos Creator 3.5 Native Built Project Upgrade Guide
Cocos Creator 3.6 Native Built Project Upgrade Guide
Cocos Creator 3.6.0 Build Template and settings.json Upgrade Guide
Upgrade Guide: Effect from v3.5.x to v3.6.0
Upgrade Guide: Particle from v3.5.x to v3.6.0
Basic Workflow
Scene Creation
Scene Assets
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Level of Details
Assets
Asset Workflow
Images
Sprite Frames
Auto Trim for SpriteFrame
Atlas
Auto Atlas
Label Atlas
Prefab
Fonts
Audio
Material
FBX Smart Material Conversion
Model
Spine Skeletal Animation
DragonBones Skeletal Animation
TiledMap
Scripting Guide and Event System
Programming Language Support
Scripting Basics
Script Creation
Coding Environment Setup
Operating Environment
Decorator
Property Attributes
Life Cycle Callbacks
Using Scripts
Access Nodes and Components
Common Node and Component Interfaces
Create and Destroy Nodes
Scheduler
Components and Component Execution Order
Loading and Switching Scenes
Obtaining and Loading Assets
tsconfig Configuration
Advanced Scripting
Events
Listening to and Launching Events
Input Event System
Node Event System
Event API
Modules
Engine Modules
External Module Usage Case
Module Specification
Import Maps
Plugin Scripts
Cross-platform Publishing
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Facebook Instant Games
Publish to Native Platforms
Publish for the Huawei HarmonyOS
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Game
Publish to ByteDance Mini Game
Publish to Huawei Quick Game
Publish to OPPO Mini Game
Publish to vivo Mini Game
Publish to Xiaomi Quick Game
Publish to Baidu Mini Game
Publish to WeChat Mini Game
WeChat Engine Plugin
Access to the WeChat PC Mini Game
Access to Open Data Context
Mini Game Subpackage
Publish to Cocos Play
Publish from the Command Line
Build Process with FAQ
Custom Project Build Process
Function Modules
Graphics
Render Pipeline
Built-in Render Pipeline
Camera
Lighting
Physically Based Lighting
Lights
Directional Lights
Spherical Lights
Spotlights
Ambient Light
Additive Per-Pixel Lights
Shadows
Imaged Based Lighting
Lightmapping
Light Probes
Light Probe Panel
Reflection Probe
Reflection Probe Panel
IBL Example
Meshes
MeshRenderer
SkinnedMeshRenderer
SkinnedMeshBatchRenderer
Importing Models Exported from DCC Tools
Export FBX file from 3ds Max
Export FBX file from Maya
glTF
Programmatically Create Meshes
Textures
Textures
Texture Cube
Texture Compression
RenderTexture
Material System Overview
Programmatic Use of Materials
Builtin Materials
Material System Classes Diagram
Shader Overview
Effect Asset
Effect Syntax Guide
Optional Pass Parameters
YAML 101
Introduction to GLSL Syntax
Preprocessor Macro Definition
Effect Chunk
Built-in Shader Uniforms
Built-in Effect
Physically Based Rendering - PBR
Toon Shading
Unlit
Custom effect
3D Effect:RimLight
2D Sprite effect:Gradient
Effects
Billboard
Line
Skybox
Global Fog
Geometry Renderer
2D Objects
2D Render
Rendering Order
2D Renderable Component Batching Rules
Custom Materials for 2D Rendering Objects
2D Renderable Components
Sprite Component Reference
Label Component Reference
Mask Component Reference
Graphics Component Reference
RichText Component Reference
UIStaticBatch Component Reference
Spine Skeleton Component Reference
DragonBones ArmatureDisplay Component Reference
TiledMap Component Reference
TiledTile Component Reference
MotionStreak Component Reference
UI System
UI Components
Canvas Component Reference
UITransform Component Reference
Widget Component Reference
Button Component Reference
Layout Component Reference
EditBox Component Reference
ScrollView Component Reference
ScrollBar Component Reference
ProgressBar Component Reference
LabelOutline Component Reference
LabelShadow Component Reference
Toggle Component Reference
ToggleContainer Component Reference
Slider Component Reference
PageView Component Reference
PageViewIndicator Component Reference
UIMeshRenderer Component Reference
UICoordinateTracker Component Reference
UIOpacity Component Reference
BlockInputEvents Component Reference
WebView Component Reference
VideoPlayer Component Reference
SafeArea Component Reference
UI Practice Guide
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
Create a List of Dynamically Generated Content
Stretchable UI Sprite
Animation
Animation Clip
Animation Component Reference
Animation Panel
Creating Animation Components and Animation Clips
Get Familiar with the Animation Panel
Editing Animation Clips
Editing Animation Easing Curve
Adding Animation Events
Using Animation Curves
Skeletal Animation
Joint Texture Layout Settings
Controlling Animation with Scripts
Animation State
Embedded Player
Marionette Animation System
Animation Graph Assets
Animation Controller Reference
Animation Graph Panel
Animation Graph Layer
Animation State Machine
State Transition
Animation Mask
Animation Graph Variants
Audio System
AudioSource Component Reference
AudioMgr Example
Compatibility Notes
Physics System
Physics 2D
2D Physics Manager
2D RigidBody
2D Physics Collider
2D Contact Callback
2D Physics Joint
Physics 3D
Physics Engines
Physics System Configuration
Group and Mask
Physics Components
Collider
Rigidbody
Constant Force
Constraint
Physics Material
Physics Event
Raycast Detection
Continuous Collision Detection
Physics Application Cases
Particle System
2D Particle System
3D Particle System
Particle System Module
Main Module
Shape Module
Velocity Overtime Module
Force Overtime Module
Size Overtime Module
Rotation Overtime Module
Color Over Life Time Module
Texture Animation Module
Limit Velocity Overtime Module
Trail Module
Renderer Module
Particle Properties Editor
Curve Editor
Gradient Editor
Particle Editor
Tween System
Tween Interface
Tween Function
Tween Examples
Terrain System
Asset Manager
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Asset Loading
Asset Bundle
Release Of Assets
Download and Parse
Loading and Preloading
Cache Manager
Optional Parameters
Pipeline and Task
Resource Management Considerations —- meta files
Localization
Translation Service Provider
Collect and Count
Compile Language
L10nLabel
Sample
Advanced Tutorials
Editor Extension
Extension Manager
Extension Templates and Compile Builds
Getting Started Example - Menu
Getting Started Example - Panel
Getting Started Example - First Data Interaction
Change the Name of a Extension
Install and Share
Submitting Resources to Cocos Store
Extend Existing Functionality
Customize the Main Menu
Customized Messages
Calling the Engine API and Project Script
Extending the Assets Panel
Custom Asset Database
Custom Inspector Panel
Extending Build Process
Extending Project Settings Panel
Extending the Preferences Panels
Extending Shortcut
Extension Details
Extension Infrastructure
Definition of Extension
Message System
Multilingual System (i18n/)
Configuration System
Extension Panel
UI Components
Advanced Topics
Hot Update Tutorial
AssetManager for Hot Update
Dynamic Atlas
Engine Customization Workflow
Web Preview Customization Workflow
The Tutorial for JSB 2.0
Swig
Swig Tutorial
JavaScript to Java Reflection
JavaScript to Objective-C Reflection
Event Mecanism based on JsbBridge
CMake Usage Introduction
Native engine memory leak detection system
Native Scene Culling
Cocos Native Plugin Quick Tutorial
User Data Storage
WebSocket Introduction
WebSocket Server
WebSocket Client
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