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Cocos Creator 3.4 User Manual
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Basic Workflow
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2022-03-09 22:56:06
Scene Creation
Asset System
Scripting Guide and Event System
Cross-platform Game Publish
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Cocos Creator 3.2 用户手册
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Cocos Creator 3.0 User Manual
Cocos Creator 3.0 用户手册
Cocos Creator v2.4 用户手册
Cocos Creator v2.3 用户手册
Cocos Creator v2.2 用户手册
Cocos Creator v2.1 用户手册
Cocos Creator v2.1 JavaScript API 参考
Cocos Creator v2.0 用户手册
Cocos Creator v1.10 用户手册
Cocos Creator v1.9 用户手册
Cocos Creator v1.5.x 用户手册
Cocos Creator v1.4 用户手册
Cocos Creator v1.3.1 用户手册
Beginners Guide
Introduction
Basic Usage
About Cocos Creator
Installing and Launching
Dashboard
Hello World!
Project Structure
Editor Panels
Scene
Camera Gizmo
Collider Gizmo
Particle System Gizmo
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Main Menu
Tool Bar
Editor Layout
Preview & Debugging
Introduction to the Preview Process and Common Error Handling
Support
Caution!
Quick Start: First Game
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Basic Workflow
Scene Creation
Scene Assets
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Asset System
Asset Workflow
Images
Textures
Sprite Frames
Auto Trim for SpriteFrame
Atlas
Auto Atlas
Label Atlas
Prefab
Fonts
Audio
Material
Model
Importing Models Exported from DCC Tools
glTF
Spine Skeletal Animation
DragonBones Skeletal Animation
TiledMap
Script Assets
Scripting Guide and Event System
Programming Language Support
Scripting Basics
Script Creation
Coding Environment Setup
Operating Environment
Decorator
Property Attributes
Life Cycle Callbacks
Using Scripts
Access Nodes and Components
Common Node and Component Interfaces
Create and Destroy Nodes
Scheduler
Components and Component Execution Order
Loading and Switching Scenes
Obtaining and Loading Assets
tsconfig Configuration
Advanced Scripting
Events
Listening to and Launching Events
Input Event System
Node Event System
Event API
Modules
Engine Modules
External Module Usage Case
Module Specification
Import Maps
Plugin Scripts
Adding Logging within the Engine
Deprecated API
Recommended Coding Standards
Cross-platform Game Publish
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Native Platforms
Publish for the Huawei HarmonyOS
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Game
Publish to ByteDance Mini Game
Publish to Cocos Play
Publish to Huawei Quick Game
Publish to OPPO Mini Game
Publish to vivo Mini Game
Publish to Xiaomi Quick Game
Publish to Baidu Mini Game
Publish to WeChat Mini Game
WeChat Engine Plugin
Access to the WeChat PC Mini Game
Access to Open Data Context
Mini Game Subpackage
Publish from the Command Line
Build Process with FAQ
Custom Project Build Process
Function Modules
Graphics Rendering
Render Pipeline
Built-in Render Pipeline
Camera
Lighting
Physically Based Lighting
Lights
Directional Lights
Spherical Lights
Spotlights
Ambient Light
Additive Per-Pixel Lights
Shadows
Lightmapping
Meshes
MeshRenderer
Textures
Texture Compression
RenderTexture
Material System
YAML 101
Effect Syntax
Pass Params
Builtin Shader Uniforms
Effects
Billboard
Line
Skybox
Global Fog
2D Objects
2D Render
Rendering Order
2D Rendering Component Batching Rules
Custom Materials for 2D Rendering Objects
2D Rendering Components
Sprite Component Reference
Label Component Reference
Mask Component Reference
Graphics Component Reference
RichText Component Reference
UIStaticBatch Component Reference
Spine Skeleton Component Reference
DragonBones ArmatureDisplay Component Reference
TiledMap Component Reference
TiledTile Component Reference
MotionStreak Component Reference
UI System
UI Components
Canvas Component Reference
UITransform Component Reference
Widget Component Reference
Button Component Reference
Layout Component Reference
EditBox Component Reference
ScrollView Component Reference
ScrollBar Component Reference
ProgressBar Component Reference
LabelOutline Component Reference
LabelShadow Component Reference
Toggle Component Reference
ToggleContainer Component Reference
Slider Component Reference
PageView Component Reference
PageViewIndicator Component Reference
UIMeshRenderer Component Reference
UICoordinateTracker Component Reference
UIOpacity Component Reference
BlockInputEvents Component Reference
WebView Component Reference
VideoPlayer Component Reference
SafeArea Component Reference
UI Practice Guide
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
Create a List of Dynamically Generated Content
Stretchable UI Sprite
Animation
Animation Clip
Animation Component Reference
Animation Panel
Creating Animation Components and Animation Clips
Get Familiar with the Animation Panel
Editing Animation Clips
Editing Animation Easing Curve
Adding Animation Events
Using Animation Curves
Skeletal Animation
Joint Texture Layout Settings
Controlling Animation with Scripts
Animation State
Marionette Animation System
Animation Graph Assets
Animation Graph Panel
Animation State Machine
State Transition
Audio System
AudioSource Component Reference
AudioSource Playback Example
Compatibility Notes
Physics System
Physics 2D
2D Physics Manager
2D RigidBody
2D Physics Collider
2D Contact Callback
2D Physics Joint
Physics 3D
3D Physics Options
3D Physics System
3D Physics Component
Using 3D Physics
3D Physics Collider
3D Physics Configs
3D Physics Material
3D RigidBody
3D Physics Events
Groups And Masks
3D RayCast Detection
Continuous Collision Detection
Particle System
2D Particle System
3D Particle System
Particle System Module
Main Module
Shape Module
Velocity Overtime Module
Force Overtime Module
Size Overtime Module
Rotation Overtime Module
Color Over Life Time Module
Texture Animation Module
Limit Velocity Overtime Module
Trail Module
Renderer Module
Particle Properties Editor
Curve Editor
Gradient Editor
Particle Editor
Tween System
Terrain System
Asset Manager
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Asset Loading
Asset Bundle
Release Of Assets
Download and Parse
Loading and Preloading
Cache Manager
Optional Parameters
Pipeline and Task
Resource Management Considerations —- meta files
Advanced Tutorials
Editor Extension
Extension Manager
Generating Extensions using Templates
First Extension
First Panel
First Data Interaction
Install and Share
Submitting Resources to Cocos Store
Extension Panel
Compose Panel
Panel Message
Communicate with the Panel
Contributions
Message
Shortcuts
Call the engine API and project script
Extending the Main Menu
Extending the Assets Panel
Extending the Assets Database
Extending the Project Settings Panel
Extending the Preferences Panel
Extend the Build Process
Basic
Extension Description
Extension
Message
I18n
Profile
Editor UI
Advanced Topics
Hot Update Tutorial
AssetManager for Hot Update
Dynamic Atlas
Engine Customization Workflow
Web Preview Customization Workflow
The Tutorial for JSB 2.0
JavaScript to Java Reflection
JavaScript to Objective-C Reflection
CMake Usage Introduction
Native engine memory leak detection system
Native Scene Culling
WebSocket Server
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