Using Physics

In order to introduce how to use physics better, the following modules will be introduced:

ModuleDescription
Collision ComponentIntroduces the design of the Collider component and its relationship with the RigidBody component
Physics MaterialIntroduced physics material assets in Cocos Creator
Rigid Body ComponentIntroduces some code usage examples of the RigidBody component
Physics EventIntroduced the physics events in Cocos Creator
Group MaskIntroduces the use of group and mask in physics filter detection
Raycast DetectionIntroduces the ray detection function of the physics collider
Continuous Collision DetectionIntroduced the continuous collision detection function to solve the penetration phenomenon