×
思维导图备注
Cocos Creator 3.2 User Manual
首页
白天
夜间
小程序
阅读
书签
我的书签
添加书签
移除书签
Editor Manual
下载Cocos Creator
来源:cocos
浏览
314
扫码
分享
2021-07-22 21:31:46
Editor Introduction
Preview a Game
Particle Editor
Animation
Terrain System
Build and Publish
当前内容版权归
cocos
或其关联方所有,如需对内容或内容相关联开源项目进行关注与资助,请访问
cocos
.
上一篇:
下一篇:
版本
Cocos Creator 3.8 User Manual
Cocos Creator 3.8 用户手册
Cocos Creator 3.7 User Manual
Cocos Creator 3.7 用户手册
Cocos Creator 3.6 User Manual
Cocos Creator 3.6 用户手册
Cocos Creator 3.5 用户手册
Cocos Creator 3.5 User Manual
Cocos Creator 3.4 User Manual
Cocos Creator 3.4 用户手册
Cocos Creator 3.3 User Manual
Cocos Creator 3.3 用户手册
Cocos Creator 3.2 User Manual
Cocos Creator 3.2 用户手册
Cocos Creator 3.1 User Manual
Cocos Creator v3.1 用户手册
Cocos Creator 3.0 User Manual
Cocos Creator 3.0 用户手册
Cocos Creator v2.4 用户手册
Cocos Creator v2.3 用户手册
Cocos Creator v2.2 用户手册
Cocos Creator v2.1 用户手册
Cocos Creator v2.1 JavaScript API 参考
Cocos Creator v2.0 用户手册
Cocos Creator v1.10 用户手册
Cocos Creator v1.9 用户手册
Cocos Creator v1.5.x 用户手册
Cocos Creator v1.4 用户手册
Cocos Creator v1.3.1 用户手册
Beginners Guide
Introduction
Getting Started
Dashboard
Hello world!
Project Structure
Quick Start: First Game
Support
Caution!
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Editor Manual
Editor Introduction
Editor Layout
Scene
Transform Gizmo
Camera Gizmo
Light Gizmo
Collider Gizmo
Particle System Gizmo
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Physics Configs
Preview a Game
Previewing in Browser
Introduction To Preview Process And Common Error Handling
Particle Editor
Curve Editor
Gradient Editor
Particle Effects
Animation
About Animation
Familiar with animation editor
Create Animation components and animation clips
Edit Animation Sequence
Creating A Frame Animation
Edit Animation Curve
Animation event
Terrain System
Build and Publish
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Native Platforms
Publish for the Huawei HarmonyOS
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Games
Publish to ByteDance Mini Games
Publish to QTT Mini Games
Publish to Cocos Play
Publish to Huawei Quick Games
Publish to OPPO Mini Games
Publish to vivo Mini Games
Publish to Xiaomi Quick Games
Publish to LinkSure Mini Games
Publish to Baidu Mini Games
Publish to WeChat Mini Games
WeChat Engine Plugin
Access to the WeChat PC Mini Games
Access to Open Data Context
Publish from the Command Line
Build Process with FAQ
Custom Project Build Process
Extend the Build Process
Engine Manual
Function Map
Graphics Rendering
Scene Creation Workflow
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Skybox
GlobalFog
Shadows
Lighting
Physically-based Lighting
Ambient Lights
Additive per-pixel lights
Lightmapping
Materials System
YAML 101
Effect Syntax
Pass Params
Builtin Shader Uniforms
Audio System
Particle System
Particle System Module
Emitter
Color Module
Size Module
Rotation Module
Velocity Module
Limit Velocity Module
Force Module
Texture Animation Module
Renderer
Trail Module
Animation
Animation Clips
Animation State
Joint Texture Layout Settings
Tween
Physics
Physics Options
Physics System
Physics Component
Using Physics
Physics Collider
Materials
Rigid Body
Physics Events
Group Masks
Raycast
2D Physics
2D Physics System
2D Rigid Body
2D Physics Collider
2D Contact Callback
2D Physical Joints
UI
Rendering Order
UI Batch
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
List with data
Stretchable UI Sprite
UI Custom Material
Components
AudioSource
MeshRenderer
SkinnedMeshRenderer
Camera
DirectionalLight
SphereLight
SpotLight
Animation
Billboard
Line
ParticleSystem
Spine Skeleton
DragonBones ArmatureDisplay
TiledMap
TiledTile
UI Component Reference
UI Renderer Component
Sprite Reference
Label Reference
Mask Reference
Graphics Reference
RichText Reference
UIStaticBatch Reference
UI Basic Component
Canvas Reference
UITransform Reference
Widget Reference
Button Reference
Layout Reference
EditBox Reference
ScrollView Reference
ScrollBar Reference
ProgressBar Reference
LabelOutline Reference
Toggle Reference
ToggleContainer Reference
Slider Reference
PageView Reference
PageViewIndicator Reference
UIMeshRenderer Reference
UIOpacity Reference
BlockInputEvents Reference
WebView Reference
VideoPlayer Reference
SafeArea Reference
Scripting Guide and Event Mechanism
Script Creation
Scripting Basics
Language Support
Module
ccclass
Attributes
Access Node and Other Components
Common Node and Component Interface
Life Cycle Callbacks
Create and destroy nodes
Load and switch scenes
Loading Assets
Scheduler
Component and component execution order
Listening to and launching events
Builtin Events
Global Events
Event API
Plugin script
Logging
Deprecated APIs
Asset Manual
Asset workflow
Asset Manager
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Dynamic load asset
Asset Bundle
Release Of Resources
Download and Parse
Loading and Preloading
Cache Manager
Optional Parameters
Pipeline and Task
Resource Management Considerations —- meta files
Scene
Images
Textures
Sprite Frames
Texture Auto Trim
Compressed textures
Atlas
Auto Atlas
Label Atlas
Render-texture
Prefab
Scripting
Fonts
Audio
Material
Mesh
Animation Assets
Spine
DragonBones
TiledMap
Advanced
Extending the Editor
The First Extension
Install And Share
Extension Description
Extension Panel
Compose Panel
Panel Message
Contributions
Message
Shortcuts
Extending the Main Menu
Extending the Assets Panel
Extending the Project Settings Panel
Extending the Preferences Panel
Basic
Extension
Message
I18n
Profile
Editor UI
Advanced Topics
Hot Update Tutorial
AssetManager for Hot Update
Dynamic Atlas
Engine Customization Workflow
Render Pipeline Overview
Built-in Render Pipeline
Custom Render Pipeline
Post-processing
The Tutorial for JSB 2.0
JavaScript to Java Reflection
JavaScript to Objective-C Reflection
暂无相关搜索结果!
本文档使用
BookStack
构建
×
分享,让知识传承更久远
×
文章二维码
手机扫一扫,轻松掌上读
×
文档下载
普通下载
下载码下载(免登录无限下载)
你与大神的距离,只差一个APP
请下载您需要的格式的文档,随时随地,享受汲取知识的乐趣!
PDF
文档
EPUB
文档
MOBI
文档
温馨提示
每天每在网站阅读学习一分钟时长可下载一本电子书,每天连续签到可增加阅读时长
下载码方式下载:免费、免登录、无限制。
免费获取下载码
下载码
文档格式
PDF
EPUB
MOBI
码上下载
×
微信小程序阅读
您与他人的薪资差距,只差一个随时随地学习的小程序
×
书签列表
×
阅读记录
阅读进度:
0.00%
(
0/0
)
重置阅读进度