WebView Component Reference
WebView is a component for displaying web pages, you could use this component to embed a mini web browser in your games. Because different platforms have different authorization, API and control methods for WebView component. And have not yet formed a unified standard, only Web, iOS, and Android platforms are currently supported.
Click Add Component at the bottom of Properties panel and select WebView from UI Component to add the WebView component to the node.
For more information, please refer to the WebView API documentation.
WebView Properties
Properties | Function Explanation |
---|---|
URL | A given URL to be loaded by the WebView, it should have a http or https prefix. |
WebView Events | The webview’s event callback, it will be triggered when certain webview event occurs. |
Note: in the Node of the WebView Events property, you should fill in a Node that hangs the user script component, and in the user script you can use the relevant WebView event according to the user’s needs.
WebView Event
WebViewEvents Event
Property | Function Explanation |
---|---|
Target | Node with the script component. |
Component | Script component name. |
Handler | Specify a callback, when the WebView is loading the web pages, or the loading is finished or there are errors occurred. The callback will be called. For more information, please refer to Parameter of WebViewEvents . |
CustomEventData | The user specifies that any string is passed in as the last parameter of the event callback. |
For more information, please refer to the Component.EventHandler Class documentation.
Parameter of WebViewEvents
Name | Function Explanation |
---|---|
LOADING | WebView is loading. |
LOADED | WebView is finished loading. |
ERROR | Errors occurred when loading web pages. |
For more information, please refer to the WebView Events documentation or 22.webview example of the test-cases-3d
samples bundled with Creator.
Details Explanation
Currently, this component is only available on Web (Both PC and Mobile, iOS and Android (Not supported in the v2.0.0~2.0.6). It cannot be use on Mac or Windows which means if you preview WebView on these platforms, there is nothing to show.
Notes:
- This component doesn’t support load HTML file or execute JavaScript.
- If you don’t use WebView related features in your project, please ensure that the WebView module is removed from the Project -> Project Settings -> Module Config to help your game approval go as smoothly as possible on iOS App Store. If you really needs to use WebView (or the added third-party SDK comes with WebView), and therefore if the game is rejected by App Store, you can still try to appeal through email.
Add a callback via script
Method one
This method uses the same API that editor uses to add an event callback on Button component. You need to construct a Component.EventHandler
object first, and then set the corresponding target
, component
, handler
and customEventData
parameters.
import { _decorator, Component, WebView } from 'cc';
const { ccclass, type } = _decorator;
@ccclass('cc.MyComponent')
export class MyComponent extends Component {
@type(WebView)
webview = null;
start () {
const eventHandler = new Component.EventHandler();
eventHandler.target = newTarget; // This node is the one that the component that contains your event handler code belongs to
eventHandler.component = "MyComponent";
eventHandler.handler = "callback";
eventHandler.customEventData = "foobar";
this.webview.webviewEvents.push(eventHandler);
}
// Note that the order and type of parameters are fixed
callback: function(webview, eventType, customEventData) {
// here webview is a WebView component instance
// here the value of eventType === WebView.EventType enum
// The customEventData parameter here is equal to the "foobar"
}
}
Method two
Add event callback with webview.node.on (WebView.EventType.LOADED, ...)
// Suppose we add event handling callbacks in the onLoad method of a component and perform event handling in the callback function:
import { _decorator, Component, WebView } from 'cc';
const { ccclass, type } = _decorator;
@ccclass('WebViewCtrl')
export class WebViewCtrl extends Component {
@type(WebView)
webview = null;
start () {
this.webview.node.on(WebView.EventType.LOADED, this.callback, this);
}
callback (event) {
// The event here is an EventCustom object, and you can get the WebView component through event.detail
let videoplayer = event.detail;
// do whatever you want with webview
// Also, note that this way the registered event can not pass customEventData
}
}
Likewise, you can also register WebView.EventType.LOADING
, WebView.EventType.ERROR
events, and the parameters of the callback function for these events are consistent with the WebView.EventType.LOADED
parameters.
How to interact with WebView internal pages
Calling the WebView internal page
import { _decorator, Component, WebView } from 'cc';
const { ccclass, type } = _decorator;
@ccclass('WebViewCtrl')
export class WebViewCtrl extends Component {
@type(WebView)
webview = null;
start () {
// The Test here is a global function defined in your webView's internal page code
this.webview.evaluateJS('Test()');
}
}
Note: cross-domain issues on Web platform need to be resolved by yourself as Cocos Creator does not assist with this.
WebView internal pages call external code
The current mechanism used by Android and iOS is to determine if the keywords in the URL prefix are the same, and if they are, then a callback is made.
- Setting the URL prefix keyword through
setJavascriptInterfaceScheme
- The callback function is set by
setOnJSCallback
, and the function parameter is URL
import { _decorator, Component, WebView } from 'cc';
const { ccclass, type } = _decorator;
@ccclass('WebViewCtrl')
export class WebViewCtrl extends Component {
@type(WebView)
webview = null;
// Setting in onLoad will make the callback useless, so we must set the WebView callback in the start cycle.
start () {
// Here are the keywords that are agreed with the internal page
// Please set the scheme with lower case, the native won't identify the uppercase char scheme.
let scheme = "testkey";
function jsCallback (target, url) {
// The return value here is the URL value of the internal page, and it needs to parse the data it needs.
let str = url.replace(scheme + '://', ''); // str === 'a=1&b=2'
// webview target
console.log(target);
}
this.webview.setJavascriptInterfaceScheme(scheme);
this.webview.setOnJSCallback(jsCallback);
}
}
When you need to interact with WebView through an internal page, you should set the internal page URL: testkey://(the data you want to callback to WebView later)
. WebView internal page code:
<html>
<body>
<dev>
<input type="button" value="Trigger" onclick="onClick()"/>
</dev>
</body>
<script>
function onClick () {
// One of them sets up the URL scheme
document.location = 'testkey://a=1&b=2';
}
</script>
</html>
Due to limitations of the Web platform, it can not be implemented by this mechanism, but internal pages can interact in the following ways:
<html>
<body>
<dev>
<input type="button" value="Trigger" onclick="onClick()"/>
</dev>
</body>
<script>
function onClick () {
// The parent here is actually the window of the WebView layer,
// so that you can access the function defined in CC
parent.cc.TestCode();
// If TestCode is defined on window, then
parent.TestCode();
}
</script>
</html>
Note: cross-domain issues on Web platform need to be resolved by yourself as Cocos Creator does not assist with this.