Engine Features Map Guide

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Graphics Render
Rendering system, including materials, lighting, particles, etc.
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UI System
UI system, including all UI-related content.
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Animation System
Generic animation and skeletal animation system based on animation frame data and skeletal vertex data.
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Audio
Control the playback, pause, etc. of sound clips.
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Physical Simulation
Physical simulation, mainly including rigidbody and collision, etc.
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Scripting Guide and Event System
Guidelines for scripting to implement user-defined behaviors, including triggering mechanisms for events, etc.
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Components
Components for adding different functions to game objects.
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Assets
An introduction to the different resources used by the engine and an overview of the overall resource workflow.
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Scene and Environment Settings
Scene structure and environment related settings.