How to call Objective-C functions using JavaScript on iOS/Mac
This document is based on v2.x. It may change slightly on Cocos Creator 3.0 and will be updated as soon as possible.
With native iOS or Mac applications packaged with Cocos Creator, JavaScript calling Objective-C functions directly through the native language’s reflection mechanism can be achieved with the following sample code:
var ojb = jsb.reflection.callStaticMethod(className, methodName, arg1, arg2, .....);
Use jsb.reflection.callStaticMethod
to call Native Objective-C method by sending className
, methodName
and parameters
.
Note: pay attention to Apple Developer Program License Agreement (section 3.3.2) when using reflection features. The usage of
respondsToSelector:
andperformSelector:
might cause problem in App Store review process, review this related discussion in React-Native’s issue tracker.
Objective-C Classes
It is necessary to provide functionality in an Objective-C class as per the example below. The
className
parameter in this case should beNativeOcClass
.import <Foundation/Foundation.h>
@interface NativeOcClass : NSObject
+(BOOL)callNativeUIWithTitle:(NSString *)title andContent:(NSString *)content;
@end
Objective-C Methods
Reflection from JavaScript to Objective-C supports only static methods of an Objective-C class.
methodName parameter in the previous example are the Objective-C method names in your class, take
NativeOcClass
as an example, notice the method:+(BOOL)callNativeUIWithTitle:(NSString *)title andContent:(NSString *)content;
The methodName should be
callNativeUIWithTitle:addContent:
which is the definition for this method, and don’t forget the :. Search for an Objective-C programming guide for more details.Another example below, the methodName should be
callNativeWithReturnString
.+(NSString *)callNativeWithReturnString;
Usage
In JavaScript code, for invoking the native method
callNativeUIWithTitle:andContent:
ofNativeOcClass
, use thejsb.reflection.callStaticMethod
API. Example:var ret = jsb.reflection.callStaticMethod("NativeOcClass",
"callNativeUIWithTitle:andContent:",
"cocos2d-js",
"Yes! you call a Native UI from Reflection");
This method can show an alert dialog and return a boolean status. Here is its implementation,
title
andcontent
parameters will receive the strings sent from JavaScript:+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content{
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:title message:content delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil];
[alertView show];
return true;
}
Executing JavaScript in Objective-C
Conversely, JavaScript code can be executed in C++/Objective-C by using evalString
.
Example:
Application::getInstance()->getScheduler()->performFunctionInCocosThread([=](){
se::ScriptEngine::getInstance()->evalString(script.c_str());
});
Note: unless it is clear that the current thread is the main thread, the function needs to be distributed to the main thread for execution.
Type Support
Types supported for parameters and return value are limited in Cocos2d-JS reflection.
- To use float, int, double as parameter types in your native method, change to use
NSNumber
instead. - To use bool as parameter type, change to use
BOOL
instead. Here is an example using
NSNumber
instead ofint
,float
ordouble
.+(float) addTwoNumber:(NSNumber *)num1 and:(NSNumber *)num2 {
float result = [num1 floatValue] + [num2 floatValue];
return result;
}
For return values only int, float, bool, string are supported in the current version.