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Cocos Creator 3.0 User Manual
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Editor Manual
下载Cocos Creator
来源:Cocos
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2021-02-09 11:59:37
Editor Introduction
Preview a Game
Particle Editor
Animation
Terrain System
Lightmap
Build and Publish
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Beginners Guide
Introduction
Getting Started
Dashboard
Hello world!
Quick Start: First Game
Support
Caution!
Cocos Creator 3.0 Preview Upgrade Guide
Editor Manual
Editor Introduction
Scene
Hierarchy
Assets
Inspector
Console
Preferences
Project Settings
Physics Configs
Preview a Game
Previewing in Browser
Introduction To Preview Process And Common Error Handling
Particle Editor
Curve Editor
Gradient Editor
Particle Effects
Animation
About Animation
Familiar with animation editor
Create Animation components and animation clips
Edit Animation Sequence
Creating A Frame Animation
Edit Animation Curve
Animation event
Terrain System
Lightmap
Build and Publish
About the Build Panel
General Build Options
Publish to Web Platforms
Publish to Native Platforms
Setup Native Development
Debugging JavaScript on Native Platforms
Publish to Mini Game Platforms
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Games
Publish to ByteDance Mini Games
Publish to QTT Mini Games
Publish to Cocos Play
Publish to Huawei Quick Games
Publish to OPPO Mini Games
Publish to vivo Mini Games
Publish to Xiaomi Quick Games
Publish to LinkSure Mini Games
Publish to Baidu Mini Games
Publish to WeChat Mini Games
WeChat Engine Plugin
Access to the WeChat PC Mini Games
Access to Open Data Context
Publish from the Command Line
Build Process with FAQ
Custom Project Build Process
Extend the Build Process
Engine Manual
Function Map
Graphics Rendering
Scene Creation Workflow
Nodes and Components
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Skybox
GlobalFog
Shadows
Lighting
Physically-based Lighting
Ambient Lights
Materials System
YAML 101
Effect Syntax
Pass Params
Builtin Shader Uniforms
Audio System
Particle System
Particle System Module
Emitter
Color Module
Size Module
Rotation Module
Velocity Module
Limit Velocity Module
Force Module
Texture Animation Module
Renderer
Trail Module
Animation
Animation Clips
Animation State
Tween
Physics
Physics Options
Physics System
Physics Component
Using Physics
Physics Collider
Materials
Rigid Body
Physics Events
Group Masks
Raycast
2D Physics
2D Physics System
2D Rigid Body
2D Physics Collider
2D Contact Callback
2D Physical Joints
UI
Rendering Order
UI Batch
Multi-Resolution Adaption
Widget Alignment
Label Layout
Auto Layout Container
List with data
Stretchable UI Sprite
UI Custom Material
Components
AudioSource
MeshRenderer
SkinnedMeshRenderer
Camera
DirectionalLight
SphereLight
SpotLight
Animation
Billboard
Line
ParticleSystem
BoxCollider
SphereCollider
RigidBody
UI Component Reference
UI Renderer Component
Sprite Reference
Label Reference
Mask Reference
Graphics Reference
RichText Reference
UIStaticBatch Reference
UI Basic Component
Canvas Reference
UITransform Reference
Widget Reference
Button Reference
Layout Reference
EditBox Reference
ScrollView Reference
ScrollBar Reference
ProgressBar Reference
LabelOutline Reference
Toggle Reference
ToggleContainer Reference
Slider Reference
PageView Reference
PageViewIndicator Reference
UIMeshRenderer Reference
UIOpacity Reference
BlockInputEvents Reference
WebView Reference
VideoPlayer Reference
SafeArea Reference
Scripting Guide and Event Mechanism
Script Creation
Scripting Basics
Language Support
Module
ccclass
Attributes
Access Node and Other Components
Common Node and Component Interface
Life Cycle Callbacks
Create and destroy nodes
Load and switch scenes
Loading Assets
Scheduler
Component and component execution order
Listening to and launching events
Builtin Events
Global Events
Event API
Plugin script
Logging
Deprecated APIs
Asset Manual
Asset workflow
Asset Manager
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Dynamic load asset
Asset Bundle
Release Of Resources
Download and Parse
Loading and Preloading
Cache Manager
Optional Parameters
Pipeline and Task
Resource Management Considerations —- meta files
Scene
Images
Textures
Sprite Frames
Skybox
Texture Auto Trim
Compressed textures
Atlas
Auto Atlas
Label Atlas
Render-texture
Prefab
Scripting
Fonts
Audio
Material
Mesh
Animation assets
Advanced
Extended Editor
The First Extension
Install And Share
Extension Description
Extended Panel
Compose Panel
Panel Message
Contributions
Message
Shortcuts
Menu
Basic
Extension
Message
I18n
Profile
Editor UI
Advanced Topics
Hot Update Tutorial
AssetManager for Hot Update
Dynamic Atlas
Engine Customization Workflow
The Tutorial for JSB 2.0
JavaScript to Java Reflection
JavaScript to Objective-C Reflection
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