GLOBAL-MACROS 模块
这里是一些用来判断执行环境的宏,这些宏都是全局变量,直接访问即可。在项目构建时,这些宏将会被预处理并根据构建的平台剔除不需要的代码,例如
if (CC_DEBUG) {
cc.log('debug');
}
else {
cc.log('release');
}
在构建后会只剩下
cc.log('release');
如需判断脚本是否运行于指定平台,可以用如下表达式:
{
"编辑器": CC_EDITOR,
"编辑器 或 预览": CC_DEV,
"编辑器 或 预览 或 构建调试": CC_DEBUG,
"网页预览": CC_PREVIEW && !CC_JSB,
"模拟器预览": CC_PREVIEW && CC_JSB,
"构建调试": CC_BUILD && CC_DEBUG,
"构建发行": CC_BUILD && !CC_DEBUG,
}
索引
属性(properties)
CC_EDITOR
Boolean
Running in the editor.CC_PREVIEW
Boolean
Preview in browser or simulator.CC_DEV
Boolean
Running in the editor or preview.CC_DEBUG
Boolean
Running in the editor or preview, or build in debug mode.CC_BUILD
Boolean
Running in published project.CC_JSB
Boolean
Running in native platform (mobile app, desktop app, or simulator).CC_TEST
Boolean
Running in the engine's unit test.CC_WECHATGAME
Boolean
Running in the Wechat's mini game.CC_QQPLAY
Boolean
Running in the bricks.CC_RUNTIME
Boolean
Running in runtime environments.
Details
属性(properties)
CC_EDITOR
Running in the editor.
CC_PREVIEW
Preview in browser or simulator.
CC_DEV
Running in the editor or preview.
CC_DEBUG
Running in the editor or preview, or build in debug mode.
CC_BUILD
Running in published project.
CC_JSB
Running in native platform (mobile app, desktop app, or simulator).
CC_TEST
Running in the engine's unit test.
CC_WECHATGAME
Running in the Wechat's mini game.
CC_QQPLAY
Running in the bricks.
CC_RUNTIME
Running in runtime environments.