Converting

Sometimes, you may want to animate a wall being broken down by an object,or a bunch of objects collapsing, falling, or bouncing with accurate physics. You couldmanually insert keyframes and do trial and error adjusting with F-Curves to simulate physicsand acceleration, or, you can do it much easier and automatically by taking advantage ofBlender Game Engine Physics. Blender now has a feature which allows you to record animation ina Blender game and turn it into Blender Animation Keyframes.

Animation can be recorded by going Game ‣ Record Animation.The animation can then be recorded with Alt-A.

../../_images/game-engine_physics_converting_blocks.pngSome Blocks about to fall.

../../_images/game-engine_physics_converting_blocks2.pngA Pile.

If you just want a static pile of stuff, you can move to the last frame,and delete all the keyframes quickly by turning them into NLAs and deleting.