碰撞
参考
Panel: | Physics ‣ Smoke |
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Type: | 碰撞 |
Smoke Collision objects are used to deflect smoke and influence airflow.
To define any mesh object as a Smoke Collision object,add smoke physics by clicking Smoke in Properties ‣ Physics.Then select Collision as the Smoke Type.
Options
Smoke Collision options.
- Collision type
- Static
- Simple collision model which can be calculated quickly, but may be inaccurate for moving objects.
- Animated
- More complex collision model which takes into account impulse imparted to smoke when the collider is moving.Calculations are slower, but more accurate for moving objects.
- Rigid
- Identical to Static (unfinished code).
Forces
Force Fields (such as wind or vortex) are supported, like most physics systems.The influence individual force types have can be controlled per domain object.