碰撞

参考

Panel:Physics ‣ Smoke
Type:碰撞

Smoke Collision objects are used to deflect smoke and influence airflow.

To define any mesh object as a Smoke Collision object,add smoke physics by clicking Smoke in Properties ‣ Physics.Then select Collision as the Smoke Type.

Options

../../../_images/physics_smoke_types_collision_settings.pngSmoke Collision options.

  • Collision type
    • Static
    • Simple collision model which can be calculated quickly, but may be inaccurate for moving objects.
    • Animated
    • More complex collision model which takes into account impulse imparted to smoke when the collider is moving.Calculations are slower, but more accurate for moving objects.
    • Rigid
    • Identical to Static (unfinished code).

Forces

Force Fields (such as wind or vortex) are supported, like most physics systems.The influence individual force types have can be controlled per domain object.