Hair Dynamics
Reference
Panel: | Particle System ‣ Hair Dynamics |
---|
Hair particles can have dynamic properties using physics.To enable hair physics, click the checkbox beside Hair Dynamics.
Options
Structure
- Mass
- Value for the mass of the hair.
- Stiffness
Controls the bending stiffness of the hair strands.
- Random
- Random stiffness of hair.
- Damping
- Damping of bending motion.
Volume
Some phenomena of real-world hair can be simulated more efficiently using a volumetric model insteadof the basic geometric strand model. This means constructing a regular grid such as those used influid simulations and interpolating hair properties between the grid cells.
- Air Drag
- Controls how thick the air is around the hair causing the hair to flow slower.
- Internal Friction
- Amount of friction between individual hairs.
- Density Target
Maximum density if the hair.
- Strength
- The influence that the Density Target has on the simulation.
- Voxel Grid Cell Size
- Size of the voxel grid cells for interaction effects.
Pinning
- Goal Strength
- Spring stiffness of the vertex target position.
Quality
- Steps
- Quality of the simulation in steps per frame. (higher is better quality but slower).
- Hair Grid
- Show hair simulation grid.
Warning
If you use motion blur in your animation,you will need to bake one extra frame past the last frame which you will be rendering.