纹理面板
In the Properties editor, choose the Texture tab: this will show the Texture panel.
Texture panel.
- Texture Context
The radio button selects the texture data type, that is,the kind of texture that is being edited.
- World
- World Background.
- Material/Lamp
- Material type is described in the following section.Lamps Textures in the lighting section.
- Brush
- Brush textures are applied in 绘制与雕刻.
Textures Stack
- Active Texture
- The Texture slots are displayed in a 列表视图.The order in the stack defines how textures are overlayed in the rendered image.The checkbox enables/disables the selected texture.
Texture Data-Block
- Texture
- The Texture 数据块菜单 for the selected texture slot.
Texture Type
- Texture Type
- Choose the type of texture that is used for the current texture data-block.These types are described in detail in this section.