范例
Here are some simple examples showing the power of soft body physics.
A Bouncing Cube
The Process
First, change your start and end frames to 1 and 150.
Then, add a plane, and scale it five times. Next, go to the physics tab, and add a collision.The default settings are fine for this example.
Now add a cube, or use the default cube, then enter Edit Mode to subdivide it three times.Add a Bevel Modifier to it to smoothen the edges and then to add a little more,press R twice, and move your cursor a bit.
When finished, your scene should look like this:
The scene, ready for soft body physics.
Everything is ready to add the soft body physics.Go to Properties ‣ Physics and choose Soft Body.Uncheck the Soft Body Goal, and check Soft Body Self Collision.Also, under Soft Body Edges, increase the Bending to 10.
Playing the animation with Alt-A will now give a slow animation of a bouncing cube.To speed things up, we need to bake the soft body physics.
Under Soft Body Cache change the values of your start and end frames. In this case 1 and 150.Now, to test if everything is working, you can take a cache step of 5 or 10,but for the final animation it is better to reduce it to 1, to cache everything.
When finished, your physics panel should look like this:
The physics settings.
You can now bake the simulation, give the cube materials and textures and render the animation.
The Result
The rendered bouncing cube: