范例

Here are some simple examples showing the power of soft body physics.

A Bouncing Cube

The Process

First, change your start and end frames to 1 and 150.

../../_images/physics_soft-body_examples_timeline.pngThe Timeline.

Then, add a plane, and scale it five times. Next, go to the physics tab, and add a collision.The default settings are fine for this example.

Now add a cube, or use the default cube, then enter Edit Mode to subdivide it three times.Add a Bevel Modifier to it to smoothen the edges and then to add a little more,press R twice, and move your cursor a bit.

When finished, your scene should look like this:

../../_images/physics_soft-body_examples_scene-ready.pngThe scene, ready for soft body physics.

Everything is ready to add the soft body physics.Go to Properties ‣ Physics and choose Soft Body.Uncheck the Soft Body Goal, and check Soft Body Self Collision.Also, under Soft Body Edges, increase the Bending to 10.

Playing the animation with Alt-A will now give a slow animation of a bouncing cube.To speed things up, we need to bake the soft body physics.

Under Soft Body Cache change the values of your start and end frames. In this case 1 and 150.Now, to test if everything is working, you can take a cache step of 5 or 10,but for the final animation it is better to reduce it to 1, to cache everything.

When finished, your physics panel should look like this:

../../_images/physics_soft-body_examples_physics-settings.pngThe physics settings.

You can now bake the simulation, give the cube materials and textures and render the animation.

The Result

The rendered bouncing cube: