Magic Texture Node
The Magic Texture node is used to add a psychedelic color texture. It can be used for “Thin Film Interference” if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Inputs
Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Scale
Scale of the texture.
Distortion
Amount of distortion.
Properties
Depth
Number of iterations.
Outputs
Color
Texture color output.
Factor
Texture intensity output.