Magic Texture Node
Note
This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position
attribute value.
The Magic Texture node is used to add a psychedelic color texture.
Inputs
Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Scale
Scale of the texture.
Distortion
Amount of distortion.
Properties
Depth
Number of iterations.
Outputs
Color
Texture color output.
Factor
Texture intensity output.
Examples
Magic texture: Depth 10, Distortion 2.0.