Introduction
Blender provides a variety of operators for editing meshes. These operators are used to add, duplicate, move and delete elements.
These are available through the Menus in the 3D Viewport header, and context menus in the 3D Viewport, as well as individual shortcut keys.
Note
All the “transform precision/snap” keys Ctrl and/or Shift also work for all these advanced operations, but most of them do not have axis locking possibilities, and some of them do not take into account the pivot point and/or transform orientation either.
These transform operators are available in the Transform section of the Mesh menu in the header. Note that, some of these can also be used on other editable objects, like curves, surfaces, and lattices.
Accessing Mesh Operators
The mesh editing operations are found in various places, and available through shortcuts as well.
Menus
These menus are located in the header. Some of the menus can be accessed with shortcuts:
Ctrl-F brings up the Face operators menu
Ctrl-E brings up the Edge operators menu
Ctrl-V brings up the Vertex operators menu