Editing
Smooth Vertex Colors
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Smooth Vertex Colors
Smooth colors across vertices.
Dirty Vertex Colors
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Dirty Vertex Colors
Generate a dirt map gradient based on cavity.
Blur Strength
Blur strength per iteration.
Blur Iterations
Number of times to blur the colors (higher blurs more).
Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
Dirt Only
When active it won’t calculate cleans for convex areas.
Normalize
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
Vertex Color from Weight
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Vertex Color from Weight
Converts the active weight into grayscale colors.
Invert
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Invert
Invert RGB values.
Levels
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Levels
Adjust the levels of the selected vertices.
Hue/Saturation/Value
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Hue/Saturation/Value
Adjust the HSV values of the selected vertices.
Brightness/Contrast
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Brightness/Contrast
Adjust the brightness/contrast of the selected vertices.
Set Vertex Colors
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Set Vertex Colors
Shortcut:
Ctrl-X
Fill the active Color Attribute with the current paint color.
Affect Alpha
Set color completely opaque instead of reusing existing alpha.
Sample Color
Reference
Mode:
Vertex Paint Mode
Menu:
Paint ‣ Sample Color
Shortcut:
Shift-X
Adjust the brush color of the Draw tool to the color under the mouse cursor.