Clean Up
These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.
Decimate Geometry
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Decimate Geometry
The Decimate Geometry tool allows you to reduce the vertex/face count of a mesh with minimal shape changes.
Ratio
Ratio of triangles to reduce to.
Vertex Group
Use the active vertex group as an influence.
Weight
Strength of the vertex group.
Invert
Inverts the vertex group.
Symmetry
Maintain symmetry on either the X, Y, or Z axis.
See also
This tool works similar to the Decimate Modifier.
Fill Holes
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Fill Holes
This tool can take a large selection and detect the holes in the mesh, filling them in.
This is different from the face creation operator in three important respects:
Holes are detected, so there is no need to manually find and select the edges around the holes.
Holes can have a limit for the number of sides (so only quads or tris are filled in for example).
Mesh data is copied from surrounding geometry (UVs, Color Attributes, multi-res, all layers), since manually creating this data is very time-consuming.
Make Planar Faces
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Make Planar Faces
The Make Planar Faces iteratively flattens faces. This can happen with faces over three vertices and it is a common convention that faces should be kept planar.
Factor
Distance to move the vertices each iteration.
Iterations
Number of times to repeat the operation.
Split Non-Planar Faces
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Split Non-Planar Faces
This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.
Split Concave Faces
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Split Concave Faces
This tool can be used to convert any Concave Face to convex by splitting the concave into two or more convex faces.
Delete Loose
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Delete Loose
This tool removes disconnected vertices and edges (optionally faces).
Degenerate Dissolve
Reference
Mode:
Edit Mode
Menu:
Mesh ‣ Clean up ‣ Degenerate Dissolve
This tool collapses / removes geometry which you typically will not want.
Edges with no length.
Faces with no areas (faces on a point or thin faces).
Face corners with no area.
Merge by Distance
Reference
Mode:
Edit Mode
Menu:
Vertex ‣ Merge by Distance, Context Menu ‣ Merge by Distance
Merge by Distance is a useful tool to simplify a mesh by merging the selected vertices that are closer than a specified distance to each other. An alternative way to simplify a mesh is to use the Decimate Modifier.
Merge Distance
Sets the distance threshold for merging vertices.
Unselected
Allows vertices in the selection to be merged with unselected vertices. When disabled, selected vertices will only be merged with other selected ones.