Pose Library

参考

模式

所有模式

面板

Properties ‣ Object Data Properties ‣ Pose Library

../../../_images/animation_armatures_properties_pose-library_panel.png

The Pose Library panel.

The pose library is a way to store pose positions so the same position can be used again later in the animation or to store different rest poses. Pose libraries are saved to Actions. They are not generally used as actions, but can be converted to and from. The Pose Library panel is used to save, apply, and manage armature poses.

See also

Pose Library Editing.

动作

A 数据块菜单 for Actions or pose libraries.

姿势库

A List view of poses for the active pose library.

  • 添加 +

    If a pose is added, a pose marker is created. The Whole Character keying set is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the Whole Character keying set are always ignored, regardless of their selection state.

    • 新增

      Adds a new pose to the active pose library with the current pose of the armature.

      新增(当前帧)。

      Will add a pose to the pose library based on the current frame selected in the Timeline. In contrast to Add New and Replace Existing which automatically allocate a pose to an action frame.

      替换已有项

      Replace an existing pose in the active pose library with the current pose of the armature.

  • Apply Pose (magnifying glass icon)

    将活动姿势应用于所选姿势骨骼。

  • 规整动作 (字典书图标)

    Makes an action suitable for use as a pose library. This is used to convert an Action to a pose library. A pose is added to the pose library for each frame with keyframes.

  • 移动 (上/下箭头图标)

    向上/下移动姿态在列表中的位置。