物体类型
参考
模式
物体模式
菜单
添加(Add)
快捷键
Shift-A
New objects can be created with the Add menu in the 3D Viewport’s header.
Objects composed of vertices, edges and polygonal faces and can be edited extensively with Blender’s mesh editing tools. See Mesh Primitives.
Mathematically defined objects which can be manipulated with control handles or control points (instead of vertices), to edit their length and curvature. See Curves Primitives.
Mathematically defined patches that are manipulated with control points. These are useful for simple rounded forms and organic landscapes. See Surfaces Primitives.
Objects formed by a mathematical function (with no vertices or control points) defining the 3D volume in which the object exists. Meta objects have a liquid-like quality where when two or more metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See Meta Primitives.
Create a two-dimensional representation of a text.
Container for OpenVDB files that can be load files from other software or Blender’s Fluid Simulator.
Objects created by painting strokes.
Used for rigging 3D models to make them poseable and animatable.
Non-renderable wireframes commonly used for the deformation of other objects with help of the Lattice Modifier.
Null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects.
Empty objects that display images in the 3D Viewport. These images can be used to aid artists in modeling or animating.
Empty objects that emit light and are used for lighting the scene in renders.
Used by the Eevee render engine to record lighting information for indirect lighting.
This is the virtual camera that is used to determine what appears in the render.
Empty objects that bring a source of sound to the scene.
Empty objects that give simulations external forces, creating movement, and are represented in the 3D Viewport as small control objects.
Lets you select from a list of existing collections. Once selected, an empty object will be created, with an instance of the selected collection (collection instancing active).
通用选项
您可以在创建物体后在 调整上一步操作 面板(快捷键F9)中更改物体的选项:
类型
You can change the type of some objects after their creation with a selector.
半径/尺寸
设置起始尺寸。
对齐
旋转新对象,使其以下列方式之一对齐:
世界
对齐物体到世界空间轴向,换言之,物体的前面会朝向负Y轴(默认)。
视图
对齐物体到视图空间轴向,换言之,物体的前面会朝向视图的方向。
3D游标
对齐物体以匹配 3D 游标 的旋转方向。
位置
物体默认放置在3D游标的位置。这些值可让你将物体放置在其他位置。
旋转
这个值让你旋转物体,以便重写默认的旋转。