Pose Library

参考

模式

所有模式

面板

Properties ‣ Object Properties ‣ Pose Library

../../../_images/animation_armatures_properties_pose-library_panel.png

The Pose Library panel.

The Pose Library is a way to store pose positions so the same position can be used again later in the animation or to store different rest poses. Pose Libraries are saved to Actions. They are not generally used as actions, but can be converted to and from. The Pose Library panel is used to save, apply, and manage armature poses.

See also

Pose Library Editing.

动作

数据块菜单 选择动作或姿势库。

姿势库

列出活动姿态库姿势的 列表视图

  • 添加 +

    If a pose is added, a pose marker is created. The Whole Character keying set is used to determine which bones to key. If any bones are selected, only keyframes for those bones are added, otherwise all bones in the keying set are keyed. Bones that are ignored by the Whole Character keying set are always ignored, regardless of their selection state.

    • 新增

      使用骨架的当前姿势向激活的姿势库添加新的姿势。

      新增(当前帧)。

      将根据时间线中选择的当前帧向姿势库添加姿势。与 新增(Add New)替换现有(Replace Existing) 相反,后者会自动将姿势分配给动作帧。

      替换已有项

      使用骨架的当前姿势来更换激活姿势库中的现有姿势。

Apply Pose (magnifying glass icon)

将活动姿势应用于所选姿势骨骼。

规整动作 (字典书图标)

做一个适合用于姿势库的动作。这将用于将动作转换为姿势库。姿势的每个关键帧都将添加到姿势库中。

移动 (上/下箭头图标)

向上/下移动姿态在列表中的位置。