简介
参考
模式
编辑模式
菜单
添加(Add) ‣ 文本(Text)
Text objects contain some text, and are in the same object type family as curves and surfaces ones, as fonts are vectorial data (they are made of curves).
Blender使用“字体系统”来管理映射字母代码的几何体能够表现在3D视图中。这个字体系统有自己的 内置 字体,但它也可以使用外部字体,包括 PostScript Type 1,OpenType 和 TrueType 字体。但另外,它可以使用当前blend文件中存在的任何物体作为字母。
挤出后的文本举例。
Text objects allow you to create and render 2D or 3D text, with various advanced layout options, like justifying and frames. By default, letters are just flat filled surfaces, exactly like any closed 2D curve. But, just like curves, you can extrude them, and apply modifiers to them (e.g. to make them follow a curve).
Text in Blender can be laid out in some relatively advanced ways, defining columns or blocks of text, using different alignments, and so on.
Those features are similar in concept to what you can find in DTP software (like Scribus), although at a very basic level currently.
Tip
You can convert a text object, either to a curve, or directly to a mesh, using Convert To in Object Mode.
Note
单个文本物体允许使用最多50,000个字符。不过预先警告的是,单个文本物体具有的字符越多,物体的交互响应会变得越慢。