Transform
参考
模式
物体模式
面板
物体(Object) ‣ 变换(Transform)
面板
侧栏(Sidebar region) ‣ 变换(Transform)
The Transform panel in the Sidebar region allows you to view and manually/numerically control the position, rotation, and other properties of an object, in Object Mode. Each object stores its position, orientation, and scale values. These may need to be manipulated numerically, reset, or applied. In Edit Mode. It mainly allows you to enter precise coordinates for a vertex, or median position for a group of vertices (including an edge/face). As each type of object has a different set of options in its Transform panel in Edit Mode, see their respective descriptions in the Modeling chapter.
Use this panel to either edit or display the object’s transform properties such as position, rotation and/or scaling. These fields change the object’s origin and then affect the aspect of all its vertices and faces.
变换属性。
位置
在全局坐标中物体原点所处的位置。
旋转
物体的方向,相对于全局轴向和它自己的原点。
旋转模式
可以在 这里 找到计算旋转方法的其他信息。
欧拉
The gizmo handles are aligned to the Euler axis, allowing you to see the discreet XYZ axis underlying the Euler rotation, as well as possible gimbal lock.
坐标轴角度
X, Y, 和 Z 坐标定义一个相对于物体原点的点。此点和原点定义围绕W值的轴定义旋转。
四元数运算
X,Y,Z和W对应于 四元数 组件。
缩放
物体沿局部轴缩放 (即 缩放 X 值表示沿局部X轴缩放)。每个物体(立方体、球体等),创建时,在每个局部方向具有一个单位。若要使物体更大或更小,在所需要的轴上缩放它。
规格尺寸
物体边界框的大小(与局部坐标轴对齐——考虑一个刚好足以容纳物体的纸板盒)。
变换属性锁定
When the toggle is locked, the corresponding transformation value can not be changed in any interactive operation. But the value can still be changed using non-interactive operations, like editing the corresponding number field or using Python.
For example, if you locked the Location X property then you cannot use the 3D gizmo to move the object along the global X axis. But you can still move it using the Location X number field. Consider the locking feature as a rigid constraint only changeable from the panel.
要锁定属性,请点击按钮旁边的锁图标。如果图标显示一个打开的锁,该按钮将被解锁,如果图标显示为闭合锁,则锁定它。
增量变换
增量变换可以在 属性编辑器(Properties Editor) ‣ 物体(Object) ‣ 变换增量(Delta Transforms) 中找到。它们只是应用在上面描述的变换之上的简单变换。
增量变换在动画中特别有用。例如,可以使用基本变换动画化物体,然后使用增量转换将其移动到周围。