Viewport Shading

The shading of the 3D Viewport can be adjusted to match the task at hand.There are several modes to choose from.

Note

The Look Dev option is not available when the render engine of the scene isset to Workbench.

Wireframe

Shows the full scene by only displaying the edges of the objects (Wireframe).

  • Color
    • Single
    • Render the whole scene using a single color.
    • Object
    • Use the color that can be set per objectin the Viewport Display 物体 panel.
    • Random
    • A random color will be selected for every object in the scene.
  • Background
  • How the background is displayed in the 3D Viewport.

    • Theme
    • Use the background of the theme.
    • World
    • Use the world viewport display options.
    • Viewport
    • Select a custom color for the background of the 3D Viewport.
  • Options
    • X-Ray
    • Render the scene transparent. With the slider you can control howtransparent the scene should appear. In wireframe mode the opacityof the back wires can be adjusted.
    • Outline
    • Render the outline of objects in the viewport. The color of the outline can be adjusted.

Solid

Show the scene using in solid mode. This mode utilized the Workbench engine torender the 3D Viewport. The lighting,color and optionscan be found at Workbench render engine section.

  • Background
  • The way the background is displayed in the 3D Viewport.

    • Theme
    • Use the background of the theme.
    • World
    • Use the world viewport display options.
    • Viewport
    • Select a custom color for the background of the 3D Viewport.

Look Dev

Show the scene in the 3D View in LookDev mode.This mode is specialized for visualizing materials.You can select different lighting conditions to test your materials.

  • Lighting
    • Scene Lights
    • Use the lights in the scene when rendering the scene.
    • Scene World
    • Use the world of the scene when rendering the scene.When turned off a world will be constructed with the next options.

      • HDRI Environment
      • The environment map used to render the scene in Look Dev mode.
      • Rotation
      • The rotation of the environment on the Z axis.
      • Background
      • The opacity level of a very blurred version of the HDRI will be rendered asbackground in the 3D View.

Render

An accurate representation using the selected Render Engine and lit with the visible scene lights.