CanvasBitClock
功能描述
canvas彩色碎粒掉落时钟。
依赖模块
./libs/base.js
快速使用
## demo
<div style="text-align: center; margin-top: 20%;">
<canvas id="canvas" style="width:200px;"></canvas>
</div>
<script>
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var cxt = canvas.getContext('2d');
//声明canvas的宽高
var H = 100,
W = 700;
canvas.height = H;
canvas.width = W;
cxt.fillStyle = '#f00';
cxt.fillRect(10, 10, 50, 50);
//存储时间数据
var data = [];
//存储运动的小球
var balls = [];
//设置粒子半径
var R = canvas.height / 20 - 1;
(function() {
var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
//存储时间数字,由十位小时、个位小时、冒号、十位分钟、个位分钟、冒号、十位秒钟、个位秒钟这7个数字组成
data.push(temp[1], temp[2], 10, temp[3], temp[4], 10, temp[5], temp[6]);
})();
/*生成点阵数字*/
function renderDigit(index, num) {
for (var i = 0; i < digit[num].length; i++) {
for (var j = 0; j < digit[num][i].length; j++) {
if (digit[num][i][j] == 1) {
cxt.beginPath();
cxt.arc(14 * (R + 2) * index + j * 2 * (R + 1) + (R + 1), i * 2 * (R + 1) + (R + 1), R, 0, 2 * Math.PI);
cxt.closePath();
cxt.fill();
}
}
}
}
/*更新时钟*/
function updateDigitTime() {
var changeNumArray = [];
var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
var NewData = [];
NewData.push(temp[1], temp[2], 10, temp[3], temp[4], 10, temp[5], temp[6]);
for (var i = data.length - 1; i >= 0; i--) {
//时间发生变化
if (NewData[i] !== data[i]) {
//将变化的数字值和在data数组中的索引存储在changeNumArray数组中
changeNumArray.push(i + '_' + (Number(data[i]) + 1) % 10);
}
}
//增加小球
for (var i = 0; i < changeNumArray.length; i++) {
addBalls.apply(this, changeNumArray[i].split('_'));
}
data = NewData.concat();
}
/*更新小球状态*/
function updateBalls() {
for (var i = 0; i < balls.length; i++) {
balls[i].stepY += balls[i].disY;
balls[i].x += balls[i].stepX;
balls[i].y += balls[i].stepY;
if (balls[i].x > W + R || balls[i].y > H + R) {
balls.splice(i, 1);
i--;
}
}
}
/*增加要运动的小球*/
function addBalls(index, num) {
var numArray = [1, 2, 3];
var colorArray = ["#3BE", "#09C", "#A6C", "#93C", "#9C0", "#690", "#FB3", "#F80", "#F44", "#C00"];
for (var i = 0; i < digit[num].length; i++) {
for (var j = 0; j < digit[num][i].length; j++) {
if (digit[num][i][j] == 1) {
var ball = {
x: 14 * (R + 2) * index + j * 2 * (R + 1) + (R + 1),
y: i * 2 * (R + 1) + (R + 1),
stepX: Math.floor(Math.random() * 4 - 2),
stepY: -2 * numArray[Math.floor(Math.random() * numArray.length)],
color: colorArray[Math.floor(Math.random() * colorArray.length)],
disY: 1
};
balls.push(ball);
}
}
}
}
/*渲染*/
function render() {
//重置画布宽度,达到清空画布的效果
canvas.height = 100;
//渲染时钟
for (var i = 0; i < data.length; i++) {
renderDigit(i, data[i]);
}
//渲染小球
for (var i = 0; i < balls.length; i++) {
cxt.beginPath();
cxt.arc(balls[i].x, balls[i].y, R, 0, 2 * Math.PI);
cxt.fillStyle = balls[i].color;
cxt.closePath();
cxt.fill();
}
}
clearInterval(oTimer);
var oTimer = setInterval(function() {
//更新时钟
updateDigitTime();
//更新小球状态
updateBalls();
//渲染
render();
}, 50);
}
</script>
特别说明
canvas的宽度调整时钟的大小,用例详见index.html。